DRAGON DIRECTORY

The Dragon Directory is a compilation of main statistics blocks in the full standard format for each type and age category of dragon in the core rules. This work would not have been possible without Charles Greathouse's excellent dragon generator, available here: http://www.geocities.com/crgreathouse/d_gen.html. The last revision was made on 06/18/02 (incorporates web errata v.3182002); please send any corrections to: dcollins@superdan.net. 
Everything hereafter is Open Game Content, and is distributed under the Open Game License. A copy of the license can be found on the last page of this document. 

BLACK DRAGONS
Dragon, Black, Wyrmling

Tiny Dragon (Water)
Hit Dice: 4d12+4 (30 hp)
Initiative: +0
Speed: 60 ft., fly 100 ft. (average), swim 60 ft.
AC: 15 (+2 size, +3 natural)
Attacks: Bite +6 melee, 2 claws +1 melee
Damage: Bite 1d4, claw 1d3
Face/Reach: 2½ ft. by 2½ ft./5 ft.
Special Attacks: Breath weapon
Special Qualities: Blindsight, immunities, keen senses, water breathing
Saves: Fort +5, Ref +4, Will +4
Abilities: Str 11, Dex 10, Con 13, Int 8, Wis 11, Cha 8
Skills: Bluff +3, Escape Artist +4, Listen +4, Search +3, Spot +4
Feats: Hover, Flyby Attack

Climate/Terrain: Any marsh and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 2
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 5-6 HD (Tiny)

Combat
	Breath Weapon (Su): Line of acid, 30 feet long, every 1d4 rounds; damage 2d4, Reflex half DC 13.
	Blindsight (Ex): Can ascertain creatures within 30 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 100 feet.
	Immunities (Ex): Immune to sleep, acid, and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.

Dragon, Black, Very Young

Small Dragon (Water)
Hit Dice: 7d12+7 (52 hp)
Initiative: +0
Speed: 60 ft., fly 100 ft. (average), swim 60 ft.
AC: 17 (+1 size, +6 natural)
Attacks: Bite +9 melee, 2 claws +4 melee
Damage: Bite 1d6+1, claw 1d4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Breath weapon
Special Qualities: Blindsight, immunities, keen senses, water breathing
Saves: Fort +6, Ref +5, Will +5
Abilities: Str 13, Dex 10, Con 13, Int 8, Wis 11, Cha 8
Skills: Bluff +6, Escape Artist +7, Listen +7, Search +6, Spot +7
Feats: Hover, Flyby Attack

Climate/Terrain: Any marsh and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 3
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 8-9 HD (Small)

Combat
	Breath Weapon (Su): Line of acid, 40 feet long, every 1d4 rounds; damage 4d4, Reflex half DC 14.
	Blindsight (Ex): Can ascertain creatures within 60 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 200 feet.
	Immunities (Ex): Immune to sleep, acid, and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.

Dragon, Black, Young

Medium-size Dragon (Water)
Hit Dice: 10d12+20 (85 hp)
Initiative: +0
Speed: 60 ft., fly 150 ft. (poor), swim 60 ft.
AC: 19 (+9 natural)
Attacks: Bite +12 melee, 2 claws +7 melee, 2 wings +7 melee
Damage: Bite 1d8+2, claw 1d6+1, wing 1d4+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Breath weapon
Special Qualities: Blindsight, immunities, keen senses, water breathing
Saves: Fort +9, Ref +7, Will +7
Abilities: Str 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10
Skills: Bluff +10, Concentration +12, Escape Artist +10, Listen +10, Search +10, Spot +10
Feats: Hover, Flyby Attack, Power Attack

Climate/Terrain: Any marsh and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 4
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 11-12 HD (Medium)

Combat
	Breath Weapon (Su): Line of acid, 60 feet long, every 1d4 rounds; damage 6d4, Reflex half DC 17.
	Blindsight (Ex): Can ascertain creatures within 90 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 300 feet.
	Immunities (Ex): Immune to sleep, acid, and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.

Dragon, Black, Juvenile

Medium-size Dragon (Water)
Hit Dice: 13d12+26 (110 hp)
Initiative: +0
Speed: 60 ft., fly 150 ft. (poor), swim 60 ft.
AC: 22 (+12 natural)
Attacks: Bite +16 melee, 2 claws +11 melee, 2 wings +11 melee
Damage: Bite 1d8+3, claw 1d6+1, wing 1d4+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Breath weapon, spell-like abilities
Special Qualities: Blindsight, immunities, keen senses, water breathing
Saves: Fort +10, Ref +8, Will +8
Abilities: Str 17, Dex 10, Con 15, Int 10, Wis 11, Cha 10
Skills: Bluff +13, Concentration +15, Escape Artist +13, Listen +13, Search +13, Spot +13
Feats: Hover, Flyby Attack, Power Attack, Cleave

Climate/Terrain: Any marsh and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 6
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 14-15 HD (Medium)

Combat
	Breath Weapon (Su): Line of acid, 60 feet long, every 1d4 rounds; damage 8d4, Reflex half DC 18.
	Spell-Like Abilities: 3/day - darkness (radius 40 ft.).
	Blindsight (Ex): Can ascertain creatures within 120 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 400 feet.
	Immunities (Ex): Immune to sleep, acid, and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.

Dragon, Black, Young Adult

Large Dragon (Water)
Hit Dice: 16d12+48 (152 hp)
Initiative: +0
Speed: 60 ft., fly 150 ft. (poor), swim 60 ft.
AC: 24 (-1 size, +15 natural)
Attacks: Bite +19 melee, 2 claws +14 melee, 2 wings +14 melee, tail slap +14 melee
Damage: Bite 2d6+4, claw 1d8+2, wing 1d6+2, tail slap 1d8+6
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, damage reduction 5/+1, immunities, keen senses, water breathing, SR 17
Saves: Fort +13, Ref +10, Will +11
Abilities: Str 19, Dex 10, Con 17, Int 12, Wis 13, Cha 12
Skills: Bluff +17, Concentration +19, Diplomacy +17, Escape Artist +16, Listen +17, Search +17, Spellcraft +17, Spot +17
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch

Climate/Terrain: Any marsh and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 8
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 17-18 HD (Large)

Combat
	Breath Weapon (Su): Line of acid, 80 feet long, every 1d4 rounds; damage 10d4, Reflex half DC 21.
	Frightful Presence (Ex): Attacking forces all non-dragons within 150 feet to make a Will save (DC 19). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: 3/day - darkness (radius 50 ft.).
	Blindsight (Ex): Can ascertain creatures within 150 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 500 feet.
	Immunities (Ex): Immune to sleep, acid, and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Spells: This dragon casts arcane spells as a 1st-level sorcerer. Save DC is 11 + spell level.

Dragon, Black, Adult

Large Dragon (Water)
Hit Dice: 19d12+76 (199 hp)
Initiative: +0
Speed: 60 ft., fly 150 ft. (poor), swim 60 ft.
AC: 27 (-1 size, +18 natural)
Attacks: Bite +24 melee, 2 claws +19 melee, 2 wings +19 melee, tail slap +19 melee
Damage: Bite 2d6+6, claw 1d8+3, wing 1d6+3, tail slap 1d8+9
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, corrupt water, frightful presence
Special Qualities: Blindsight, damage reduction 5/+1, immunities, keen senses, water breathing, SR 18
Saves: Fort +15, Ref +11, Will +12
Abilities: Str 23, Dex 10, Con 19, Int 12, Wis 13, Cha 12
Skills: Bluff +20, Concentration +23, Diplomacy +20, Escape Artist +19, Listen +20, Search +20, Spellcraft +20, Spot +20
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch

Climate/Terrain: Any marsh and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 10
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 20-21 HD (Large)

Combat
	Breath Weapon (Su): Line of acid, 80 feet long, every 1d4 rounds; damage 12d4, Reflex half DC 23.
	Frightful Presence (Ex): Attacking forces all non-dragons within 180 feet to make a Will save (DC 20). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Corrupt Water (Sp): Once per day this dragon can stagnate 10 cubic feet of water, making it become still, foul, and unable to support animal life. This ability spoils liquids containing water. Magic items (such as potions) and items in a character's possession must succeed at a Will save (DC 20) or become fouled.
	Blindsight (Ex): Can ascertain creatures within 180 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 600 feet.
	Immunities (Ex): Immune to sleep, acid, and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Spells: This dragon casts arcane spells as a 3rd-level sorcerer. Save DC is 11 + spell level.

Dragon, Black, Mature Adult

Huge Dragon (Water)
Hit Dice: 22d12+110 (253 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., fly 150 ft. (poor), swim 60 ft.
AC: 29 (-2 size, +21 natural)
Attacks: Bite +28 melee, 2 claws +23 melee, 2 wings +23 melee, tail slap +23 melee
Damage: Bite 2d8+8, claw 2d6+4, wing 1d8+4, tail slap 2d6+12
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, corrupt water, frightful presence
Special Qualities: Blindsight, damage reduction 10/+1, immunities, keen senses, water breathing, SR 21
Saves: Fort +18, Ref +13, Will +15
Abilities: Str 27, Dex 10, Con 21, Int 14, Wis 15, Cha 14
Skills: Bluff +24, Concentration +27, Diplomacy +24, Escape Artist +22, Listen +24, Search +24, Sense Motive +24, Spellcraft +24, Spot +24
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative

Climate/Terrain: Any marsh and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 13
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 23-24 HD (Huge)

Combat
	Breath Weapon (Su): Line of acid, 100 feet long, every 1d4 rounds; damage 14d4, Reflex half DC 26.
	Frightful Presence (Ex): Attacking forces all non-dragons within 210 feet to make a Will save (DC 23). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Corrupt Water (Sp): Once per day this dragon can stagnate 10 cubic feet of water, making it become still, foul, and unable to support animal life. This ability spoils liquids containing water. Magic items (such as potions) and items in a character's possession must succeed at a Will save (DC 23) or become fouled.
	Blindsight (Ex): Can ascertain creatures within 210 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 700 feet.
	Immunities (Ex): Immune to sleep, acid, and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Spells: This dragon casts arcane spells as a 5th-level sorcerer. Save DC is 12 + spell level.

Dragon, Black, Old

Huge Dragon (Water)
Hit Dice: 25d12+125 (287 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., fly 150 ft. (poor), swim 60 ft.
AC: 32 (-2 size, +24 natural)
Attacks: Bite +32 melee, 2 claws +27 melee, 2 wings +27 melee, tail slap +27 melee
Damage: Bite 2d8+9, claw 2d6+4, wing 1d8+4, tail slap 2d6+13
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, corrupt water, frightful presence
Special Qualities: Blindsight, damage reduction 10/+1, immunities, keen senses, water breathing, SR 22
Saves: Fort +19, Ref +14, Will +16
Abilities: Str 29, Dex 10, Con 21, Int 14, Wis 15, Cha 14
Skills: Bluff +27, Concentration +30, Diplomacy +27, Escape Artist +25, Listen +29, Search +27, Sense Motive +27, Spellcraft +27, Spot +29
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation)

Climate/Terrain: Any marsh and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 15
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 26-27 HD (Huge)

Combat
	Breath Weapon (Su): Line of acid, 100 feet long, every 1d4 rounds; damage 16d4, Reflex half DC 27.
	Frightful Presence (Ex): Attacking forces all non-dragons within 240 feet to make a Will save (DC 24). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Corrupt Water (Sp): Once per day this dragon can stagnate 10 cubic feet of water, making it become still, foul, and unable to support animal life. This ability spoils liquids containing water. Magic items (such as potions) and items in a character's possession must succeed at a Will save (DC 24) or become fouled.
	Blindsight (Ex): Can ascertain creatures within 240 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 800 feet.
	Immunities (Ex): Immune to sleep, acid, and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Spells: This dragon casts arcane spells as a 7th-level sorcerer. Save DC is 12 + spell level.

Dragon, Black, Very Old

Huge Dragon (Water)
Hit Dice: 28d12+168 (350 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., fly 150 ft. (poor), swim 60 ft.
AC: 35 (-2 size, +27 natural)
Attacks: Bite +36 melee, 2 claws +31 melee, 2 wings +31 melee, tail slap +31 melee
Damage: Bite 2d8+10, claw 2d6+5, wing 1d8+5, tail slap 2d6+15
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, corrupt water, frightful presence
Special Qualities: Blindsight, damage reduction 15/+2, immunities, keen senses, water breathing, SR 23
Saves: Fort +22, Ref +16, Will +19
Abilities: Str 31, Dex 10, Con 23, Int 16, Wis 17, Cha 16
Skills: Bluff +31, Concentration +34, Diplomacy +31, Escape Artist +28, Listen +33, Scry +31, Search +31, Sense Motive +31, Spellcraft +31, Spot +33
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness

Climate/Terrain: Any marsh and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 17
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 29-30 HD (Huge)

Combat
	Breath Weapon (Su): Line of acid, 100 feet long, every 1d4 rounds; damage 18d4, Reflex half DC 30.
	Frightful Presence (Ex): Attacking forces all non-dragons within 270 feet to make a Will save (DC 27). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Corrupt Water (Sp): Once per day this dragon can stagnate 10 cubic feet of water, making it become still, foul, and unable to support animal life. This ability spoils liquids containing water. Magic items (such as potions) and items in a character's possession must succeed at a Will save (DC 27) or become fouled.
	Blindsight (Ex): Can ascertain creatures within 270 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 900 feet.
	Immunities (Ex): Immune to sleep, acid, and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Spells: This dragon casts arcane spells as a 9th-level sorcerer. Save DC is 13 + spell level.

Dragon, Black, Ancient

Huge Dragon (Water)
Hit Dice: 31d12+186 (387 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., fly 150 ft. (poor), swim 60 ft.
AC: 38 (-2 size, +30 natural)
Attacks: Bite +40 melee, 2 claws +35 melee, 2 wings +35 melee, tail slap +35 melee
Damage: Bite 2d8+11, claw 2d6+5, wing 1d8+5, tail slap 2d6+16
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, corrupt water, frightful presence
Special Qualities: Blindsight, damage reduction 15/+2, immunities, keen senses, water breathing, SR 25
Saves: Fort +23, Ref +17, Will +20
Abilities: Str 33, Dex 10, Con 23, Int 16, Wis 17, Cha 16
Skills: Bluff +34, Concentration +37, Diplomacy +34, Escape Artist +31, Listen +36, Scry +34, Search +34, Sense Motive +34, Spellcraft +34, Spot +36
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness

Climate/Terrain: Any marsh and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 18
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 32-33 HD (Huge)

Combat
	Breath Weapon (Su): Line of acid, 100 feet long, every 1d4 rounds; damage 20d4, Reflex half DC 31.
	Frightful Presence (Ex): Attacking forces all non-dragons within 300 feet to make a Will save (DC 28). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Corrupt Water (Sp): Once per day this dragon can stagnate 10 cubic feet of water, making it become still, foul, and unable to support animal life. This ability spoils liquids containing water. Magic items (such as potions) and items in a character's possession must succeed at a Will save (DC 28) or become fouled.
	Blindsight (Ex): Can ascertain creatures within 300 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 1,000 feet.
	Immunities (Ex): Immune to sleep, acid, and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Spells: This dragon casts arcane spells as an 11th-level sorcerer. Save DC is 13 + spell level.

Dragon, Black, Wyrm

Gargantuan Dragon (Water)
Hit Dice: 34d12+238 (459 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., fly 200 ft. (clumsy), swim 60 ft.
AC: 39 (-4 size, +33 natural)
Attacks: Bite +42 melee, 2 claws +37 melee, 2 wings +37 melee, tail slap +37 melee
Damage: Bite 4d6+12, claw 2d8+6, wing 2d6+6, tail slap 2d8+18
Face/Reach: 20 ft. by 40 ft./15 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, corrupt water, frightful presence
Special Qualities: Blindsight, damage reduction 20/+3, immunities, keen senses, water breathing, SR 26
Saves: Fort +26, Ref +19, Will +23
Abilities: Str 35, Dex 10, Con 25, Int 18, Wis 19, Cha 18
Skills: Bluff +38, Concentration +41, Diplomacy +38, Escape Artist +34, Knowledge (history) +38, Listen +40, Scry +38, Search +38, Sense Motive +38, Spellcraft +38, Spot +40
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover

Climate/Terrain: Any marsh and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 19
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 35-36 HD (Gargantuan)

Combat
	Breath Weapon (Su): Line of acid, 120 feet long, every 1d4 rounds; damage 22d4, Reflex half DC 34.
	Frightful Presence (Ex): Attacking forces all non-dragons within 330 feet to make a Will save (DC 31). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Corrupt Water (Sp): Once per day this dragon can stagnate 10 cubic feet of water, making it become still, foul, and unable to support animal life. This ability spoils liquids containing water. Magic items (such as potions) and items in a character's possession must succeed at a Will save (DC 31) or become fouled.
	Blindsight (Ex): Can ascertain creatures within 330 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 1,100 feet.
	Immunities (Ex): Immune to sleep, acid, and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Spells: This dragon casts arcane spells as a 13th-level sorcerer. Save DC is 14 + spell level.

Dragon, Black, Great Wyrm

Gargantuan Dragon (Water)
Hit Dice: 37d12+296 (536 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., fly 200 ft. (clumsy), swim 60 ft.
AC: 42 (-4 size, +36 natural)
Attacks: Bite +46 melee, 2 claws +41 melee, 2 wings +41 melee, tail slap +41 melee
Damage: Bite 4d6+13, claw 2d8+6, wing 2d6+6, tail slap 2d8+19
Face/Reach: 20 ft. by 40 ft./15 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, corrupt water, charm reptiles, frightful presence
Special Qualities: Blindsight, damage reduction 20/+3, immunities, keen senses, water breathing, SR 28
Saves: Fort +28, Ref +20, Will +25
Abilities: Str 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20
Skills: Bluff +42, Concentration +45, Diplomacy +42, Escape Artist +37, Knowledge (arcana, history) +42, Listen +44, Scry +42, Search +42, Sense Motive +42, Spellcraft +42, Spot +44
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover, Quicken Spell-Like Ability

Climate/Terrain: Any marsh and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 21
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 38+ HD (Gargantuan)

Combat
	Breath Weapon (Su): Line of acid, 120 feet long, every 1d4 rounds; damage 24d4, Reflex half DC 36.
	Frightful Presence (Ex): Attacking forces all non-dragons within 360 feet to make a Will save (DC 33). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Corrupt Water (Sp): Once per day this dragon can stagnate 10 cubic feet of water, making it become still, foul, and unable to support animal life. This ability spoils liquids containing water. Magic items (such as potions) and items in a character's possession must succeed at a Will save (DC 33) or become fouled.
	Charm Reptiles (Sp): 3/day, this dragon can use this ability. It operates as a mass charm spell that works only on reptilian animals. The dragon can communicate with any charmed reptiles as though casting a speak with animals spell.
	Blindsight (Ex): Can ascertain creatures within 360 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 1,200 feet.
	Immunities (Ex): Immune to sleep, acid, and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Spells: This dragon casts arcane spells as a 15th-level sorcerer. Save DC is 15 + spell level.

BLUE DRAGONS
Dragon, Blue, Wyrmling

Small Dragon (Earth)
Hit Dice: 6d12+6 (45 hp)
Initiative: +0
Speed: 40 ft., fly 100 ft. (average), burrow 20 ft.
AC: 16 (+1 size, +5 natural)
Attacks: Bite +8 melee, 2 claws +3 melee
Damage: Bite 1d6+1, claw 1d4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Breath weapon, create/destroy water
Special Qualities: Blindsight, immunities, keen senses
Saves: Fort +6, Ref +5, Will +5
Abilities: Str 13, Dex 10, Con 13, Int 10, Wis 11, Cha 10
Skills: Bluff +6, Concentration +7, Escape Artist +6, Listen +6, Search +6, Spot +6
Feats: Hover, Flyby Attack

Climate/Terrain: Temperate and warm desert and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 2
Treasure: Double standard
Alignment: Always lawful evil
Advancement: 7-8 HD (Small)

Combat
	Breath Weapon (Su): Line of lightning, 40 feet long, every 1d4 rounds; damage 2d8, Reflex half DC 14.
	Create/Destroy Water (Sp): 3/day, this dragon can create or destroy water. It works like the create water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils liquids containing water. Magic items (such as potions) and items in creature's possessions must succeed at a Will save (DC 13) or be ruined.
	Blindsight (Ex): Can ascertain creatures within 30 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 100 feet.
	Immunities (Ex): Immune to sleep, electricity, and paralysis.

Dragon, Blue, Very Young

Medium-size Dragon (Earth)
Hit Dice: 9d12+18 (76 hp)
Initiative: +0
Speed: 40 ft., fly 150 ft. (poor), burrow 20 ft.
AC: 18 (+8 natural)
Attacks: Bite +11 melee, 2 claws +6 melee, 2 wings +6 melee
Damage: Bite 1d8+2, claw 1d6+1, wing 1d4+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Breath weapon, create/destroy water
Special Qualities: Blindsight, immunities, keen senses
Saves: Fort +8, Ref +6, Will +6
Abilities: Str 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10
Skills: Bluff +9, Concentration +11, Escape Artist +9, Listen +9, Search +9, Spot +9
Feats: Hover, Flyby Attack, Power Attack

Climate/Terrain: Temperate and warm desert and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 3
Treasure: Double standard
Alignment: Always lawful evil
Advancement: 10-11 HD (Medium)

Combat
	Breath Weapon (Su): Line of lightning, 60 feet long, every 1d4 rounds; damage 4d8, Reflex half DC 16.
	Create/Destroy Water (Sp): 3/day, this dragon can create or destroy water. It works like the create water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils liquids containing water. Magic items (such as potions) and items in creature's possessions must succeed at a Will save (DC 14) or be ruined.
	Blindsight (Ex): Can ascertain creatures within 60 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 200 feet.
	Immunities (Ex): Immune to sleep, electricity, and paralysis.

Dragon, Blue, Young

Medium-size Dragon (Earth)
Hit Dice: 12d12+24 (102 hp)
Initiative: +0
Speed: 40 ft., fly 150 ft. (poor), burrow 20 ft.
AC: 21 (+11 natural)
Attacks: Bite +15 melee, 2 claws +10 melee, 2 wings +10 melee
Damage: Bite 1d8+3, claw 1d6+1, wing 1d4+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Breath weapon, create/destroy water
Special Qualities: Blindsight, immunities, keen senses
Saves: Fort +10, Ref +8, Will +9
Abilities: Str 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12
Skills: Bluff +13, Concentration +14, Diplomacy +13, Escape Artist +12, Listen +13, Search +13, Spot +13
Feats: Hover, Flyby Attack, Power Attack, Cleave

Climate/Terrain: Temperate and warm desert and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 5
Treasure: Double standard
Alignment: Always lawful evil
Advancement: 13-14 HD (Medium)

Combat
	Breath Weapon (Su): Line of lightning, 60 feet long, every 1d4 rounds; damage 6d8, Reflex half DC 18.
	Create/Destroy Water (Sp): 3/day, this dragon can create or destroy water. It works like the create water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils liquids containing water. Magic items (such as potions) and items in creature's possessions must succeed at a Will save (DC 17) or be ruined.
	Blindsight (Ex): Can ascertain creatures within 90 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 300 feet.
	Immunities (Ex): Immune to sleep, electricity, and paralysis.

Dragon, Blue, Juvenile

Large Dragon (Earth)
Hit Dice: 15d12+45 (142 hp)
Initiative: +0
Speed: 40 ft., fly 150 ft. (poor), burrow 20 ft.
AC: 23 (-1 size, +14 natural)
Attacks: Bite +18 melee, 2 claws +13 melee, 2 wings +13 melee, tail slap +13 melee
Damage: Bite 2d6+4, claw 1d8+2, wing 1d6+2, tail slap 1d8+6
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Breath weapon, create/destroy water, sound imitation, spells
Special Qualities: Blindsight, immunities, keen senses
Saves: Fort +12, Ref +9, Will +11
Abilities: Str 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14
Skills: Bluff +17, Concentration +18, Diplomacy +17, Escape Artist +15, Listen +17, Search +17, Sense Motive +17, Spellcraft +17, Spot +17
Feats: Hover, Flyby Attack, Power Attack, Cleave

Climate/Terrain: Temperate and warm desert and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 7
Treasure: Double standard
Alignment: Always lawful evil
Advancement: 16-17 HD (Large)

Combat
	Breath Weapon (Su): Line of lightning, 80 feet long, every 1d4 rounds; damage 8d8, Reflex half DC 20.
	Create/Destroy Water (Sp): 3/day, this dragon can create or destroy water. It works like the create water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils liquids containing water. Magic items (such as potions) and items in creature's possessions must succeed at a Will save (DC 19) or be ruined.
	Sound Imitation (Ex): This dragon can mimic any voice or sound it has heard anytime it likes. Listeners must succeed at a Will save (DC 19) to detect the ruse.
	Blindsight (Ex): Can ascertain creatures within 120 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 400 feet.
	Immunities (Ex): Immune to sleep, electricity, and paralysis.
	Spells: This dragon casts arcane spells as a 1st-level sorcerer. Save DC is 12 + spell level.

Dragon, Blue, Young Adult

Large Dragon (Earth)
Hit Dice: 18d12+72 (189 hp)
Initiative: +0
Speed: 40 ft., fly 150 ft. (poor), burrow 20 ft.
AC: 26 (-1 size, +17 natural)
Attacks: Bite +22 melee, 2 claws +17 melee, 2 wings +17 melee, tail slap +17 melee
Damage: Bite 2d6+5, claw 1d8+2, wing 1d6+2, tail slap 1d8+7
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Breath weapon, create/destroy water, sound imitation, spells, frightful presence
Special Qualities: Blindsight, damage reduction 5/+1, immunities, keen senses, SR 19
Saves: Fort +15, Ref +11, Will +13
Abilities: Str 21, Dex 10, Con 19, Int 14, Wis 15, Cha 14
Skills: Bluff +20, Concentration +22, Diplomacy +20, Escape Artist +18, Listen +20, Search +20, Sense Motive +20, Spellcraft +20, Spot +20
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch

Climate/Terrain: Temperate and warm desert and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 10
Treasure: Double standard
Alignment: Always lawful evil
Advancement: 19-20 HD (Large)

Combat
	Breath Weapon (Su): Line of lightning, 80 feet long, every 1d4 rounds; damage 10d8, Reflex half DC 23.
	Frightful Presence (Ex): Attacking forces all non-dragons within 150 feet to make a Will save (DC 21). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Create/Destroy Water (Sp): 3/day, this dragon can create or destroy water. It works like the create water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils liquids containing water. Magic items (such as potions) and items in creature's possessions must succeed at a Will save (DC 21) or be ruined.
	Sound Imitation (Ex): This dragon can mimic any voice or sound it has heard anytime it likes. Listeners must succeed at a Will save (DC 21) to detect the ruse.
	Blindsight (Ex): Can ascertain creatures within 150 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 500 feet.
	Immunities (Ex): Immune to sleep, electricity, and paralysis.
	Spells: This dragon casts arcane spells as a 3rd-level sorcerer. Save DC is 12 + spell level.

Dragon, Blue, Adult

Huge Dragon (Earth)
Hit Dice: 21d12+105 (241 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 150 ft. (poor), burrow 20 ft.
AC: 28 (-2 size, +20 natural)
Attacks: Bite +26 melee, 2 claws +21 melee, 2 wings +21 melee, tail slap +21 melee
Damage: Bite 2d8+7, claw 2d6+3, wing 1d8+3, tail slap 2d6+10
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, create/destroy water, sound imitation, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, damage reduction 5/+1, immunities, keen senses, SR 21
Saves: Fort +17, Ref +12, Will +15
Abilities: Str 25, Dex 10, Con 21, Int 16, Wis 17, Cha 16
Skills: Bluff +24, Concentration +26, Diplomacy +24, Escape Artist +21, Listen +24, Scry +24, Search +24, Sense Motive +24, Spellcraft +24, Spot +24
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative

Climate/Terrain: Temperate and warm desert and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 13
Treasure: Double standard
Alignment: Always lawful evil
Advancement: 22-23 HD (Huge)

Combat
	Breath Weapon (Su): Line of lightning, 100 feet long, every 1d4 rounds; damage 12d8, Reflex half DC 25.
	Frightful Presence (Ex): Attacking forces all non-dragons within 180 feet to make a Will save (DC 23). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Create/Destroy Water (Sp): 3/day, this dragon can create or destroy water. It works like the create water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils liquids containing water. Magic items (such as potions) and items in creature's possessions must succeed at a Will save (DC 23) or be ruined.
	Sound Imitation (Ex): This dragon can mimic any voice or sound it has heard anytime it likes. Listeners must succeed at a Will save (DC 23) to detect the ruse.
	Spell-Like Abilities: 3/day - ventriloquism.
	Blindsight (Ex): Can ascertain creatures within 180 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 600 feet.
	Immunities (Ex): Immune to sleep, electricity, and paralysis.
	Spells: This dragon casts arcane spells as a 5th-level sorcerer. Save DC is 13 + spell level.

Dragon, Blue, Mature Adult

Huge Dragon (Earth)
Hit Dice: 24d12+120 (276 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 150 ft. (poor), burrow 20 ft.
AC: 31 (-2 size, +23 natural)
Attacks: Bite +30 melee, 2 claws +25 melee, 2 wings +25 melee, tail slap +25 melee
Damage: Bite 2d8+8, claw 2d6+4, wing 1d8+4, tail slap 2d6+12
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, create/destroy water, sound imitation, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, damage reduction 10/+1, immunities, keen senses, SR 22
Saves: Fort +19, Ref +14, Will +17
Abilities: Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16
Skills: Bluff +27, Concentration +29, Diplomacy +27, Escape Artist +24, Listen +29, Scry +27, Search +27, Sense Motive +27, Spellcraft +27, Spot +29
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation)

Climate/Terrain: Temperate and warm desert and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 15
Treasure: Double standard
Alignment: Always lawful evil
Advancement: 25-26 HD (Huge)

Combat
	Breath Weapon (Su): Line of lightning, 100 feet long, every 1d4 rounds; damage 14d8, Reflex half DC 27.
	Frightful Presence (Ex): Attacking forces all non-dragons within 210 feet to make a Will save (DC 25). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Create/Destroy Water (Sp): 3/day, this dragon can create or destroy water. It works like the create water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils liquids containing water. Magic items (such as potions) and items in creature's possessions must succeed at a Will save (DC 25) or be ruined.
	Sound Imitation (Ex): This dragon can mimic any voice or sound it has heard anytime it likes. Listeners must succeed at a Will save (DC 25) to detect the ruse.
	Spell-Like Abilities: 3/day - ventriloquism.
	Blindsight (Ex): Can ascertain creatures within 210 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 700 feet.
	Immunities (Ex): Immune to sleep, electricity, and paralysis.
	Spells: This dragon casts arcane spells as a 7th-level sorcerer. Save DC is 13 + spell level.

Dragon, Blue, Old

Huge Dragon (Earth)
Hit Dice: 27d12+162 (337 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 150 ft. (poor), burrow 20 ft.
AC: 34 (-2 size, +26 natural)
Attacks: Bite +34 melee, 2 claws +29 melee, 2 wings +29 melee, tail slap +29 melee
Damage: Bite 2d8+9, claw 2d6+4, wing 1d8+4, tail slap 2d6+13
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, create/destroy water, sound imitation, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, damage reduction 10/+1, immunities, keen senses, SR 24
Saves: Fort +21, Ref +15, Will +19
Abilities: Str 29, Dex 10, Con 23, Int 18, Wis 19, Cha 18
Skills: Bluff +31, Concentration +33, Diplomacy +31, Escape Artist +27, Knowledge (history) +31, Listen +33, Scry +31, Search +31, Sense Motive +31, Spellcraft +31, Spot +33
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation)

Climate/Terrain: Temperate and warm desert and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 17
Treasure: Double standard
Alignment: Always lawful evil
Advancement: 28-29 HD (Huge)

Combat
	Breath Weapon (Su): Line of lightning, 100 feet long, every 1d4 rounds; damage 16d8, Reflex half DC 29.
	Frightful Presence (Ex): Attacking forces all non-dragons within 240 feet to make a Will save (DC 27). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Create/Destroy Water (Sp): 3/day, this dragon can create or destroy water. It works like the create water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils liquids containing water. Magic items (such as potions) and items in creature's possessions must succeed at a Will save (DC 27) or be ruined.
	Sound Imitation (Ex): This dragon can mimic any voice or sound it has heard anytime it likes. Listeners must succeed at a Will save (DC 27) to detect the ruse.
	Spell-Like Abilities: 3/day - ventriloquism; 1/day - hallucinatory terrain.
	Blindsight (Ex): Can ascertain creatures within 240 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 800 feet.
	Immunities (Ex): Immune to sleep, electricity, and paralysis.
	Spells: This dragon casts arcane spells as a 9th-level sorcerer. Save DC is 14 + spell level.

Dragon, Blue, Very Old

Huge Dragon (Earth)
Hit Dice: 30d12+180 (375 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 150 ft. (poor), burrow 20 ft.
AC: 37 (-2 size, +29 natural)
Attacks: Bite +38 melee, 2 claws +33 melee, 2 wings +33 melee, tail slap +33 melee
Damage: Bite 2d8+10, claw 2d6+5, wing 1d8+5, tail slap 2d6+15
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, create/destroy water, sound imitation, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, damage reduction 15/+2, immunities, keen senses, SR 25
Saves: Fort +23, Ref +17, Will +21
Abilities: Str 31, Dex 10, Con 23, Int 18, Wis 19, Cha 18
Skills: Bluff +34, Concentration +36, Diplomacy +34, Escape Artist +30, Knowledge (history) +34, Listen +36, Scry +34, Search +34, Sense Motive +34, Spellcraft +34, Spot +36
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness

Climate/Terrain: Temperate and warm desert and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 18
Treasure: Double standard
Alignment: Always lawful evil
Advancement: 31-32 HD (Huge)

Combat
	Breath Weapon (Su): Line of lightning, 100 feet long, every 1d4 rounds; damage 18d8, Reflex half DC 31.
	Frightful Presence (Ex): Attacking forces all non-dragons within 270 feet to make a Will save (DC 29). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Create/Destroy Water (Sp): 3/day, this dragon can create or destroy water. It works like the create water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils liquids containing water. Magic items (such as potions) and items in creature's possessions must succeed at a Will save (DC 29) or be ruined.
	Sound Imitation (Ex): This dragon can mimic any voice or sound it has heard anytime it likes. Listeners must succeed at a Will save (DC 29) to detect the ruse.
	Spell-Like Abilities: 3/day - ventriloquism; 1/day - hallucinatory terrain.
	Blindsight (Ex): Can ascertain creatures within 270 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 900 feet.
	Immunities (Ex): Immune to sleep, electricity, and paralysis.
	Spells: This dragon casts arcane spells as an 11th-level sorcerer. Save DC is 14 + spell level.

Dragon, Blue, Ancient

Gargantuan Dragon (Earth)
Hit Dice: 33d12+231 (445 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 200 ft. (clumsy), burrow 20 ft.
AC: 38 (-4 size, +32 natural)
Attacks: Bite +40 melee, 2 claws +35 melee, 2 wings +35 melee, tail slap +35 melee
Damage: Bite 4d6+11, claw 2d8+5, wing 2d6+5, tail slap 2d8+16
Face/Reach: 20 ft. by 40 ft./15 ft.
Special Attacks: Breath weapon, create/destroy water, sound imitation, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, damage reduction 15/+2, immunities, keen senses, SR 27
Saves: Fort +25, Ref +18, Will +23
Abilities: Str 33, Dex 10, Con 25, Int 20, Wis 21, Cha 20
Skills: Bluff +38, Concentration +40, Diplomacy +38, Escape Artist +33, Knowledge (arcana, history) +38, Listen +40, Scry +38, Search +38, Sense Motive +38, Spellcraft +38, Spot +40
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover

Climate/Terrain: Temperate and warm desert and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 20
Treasure: Double standard
Alignment: Always lawful evil
Advancement: 34-35 HD (Gargantuan)

Combat
	Breath Weapon (Su): Line of lightning, 120 feet long, every 1d4 rounds; damage 20d8, Reflex half DC 33.
	Frightful Presence (Ex): Attacking forces all non-dragons within 300 feet to make a Will save (DC 31). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Create/Destroy Water (Sp): 3/day, this dragon can create or destroy water. It works like the create water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils liquids containing water. Magic items (such as potions) and items in creature's possessions must succeed at a Will save (DC 31) or be ruined.
	Sound Imitation (Ex): This dragon can mimic any voice or sound it has heard anytime it likes. Listeners must succeed at a Will save (DC 31) to detect the ruse.
	Spell-Like Abilities: 3/day - ventriloquism; 1/day - hallucinatory terrain and veil.
	Blindsight (Ex): Can ascertain creatures within 300 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 1,000 feet.
	Immunities (Ex): Immune to sleep, electricity, and paralysis.
	Spells: This dragon casts arcane spells as a 13th-level sorcerer. Save DC is 15 + spell level.

Dragon, Blue, Wyrm

Gargantuan Dragon (Earth)
Hit Dice: 36d12+288 (522 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 200 ft. (clumsy), burrow 20 ft.
AC: 41 (-4 size, +35 natural)
Attacks: Bite +44 melee, 2 claws +39 melee, 2 wings +39 melee, tail slap +39 melee
Damage: Bite 4d6+12, claw 2d8+6, wing 2d6+6, tail slap 2d8+18
Face/Reach: 20 ft. by 40 ft./15 ft.
Special Attacks: Breath weapon, create/destroy water, sound imitation, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, damage reduction 20/+3, immunities, keen senses, SR 29
Saves: Fort +28, Ref +20, Will +25
Abilities: Str 35, Dex 10, Con 27, Int 20, Wis 21, Cha 20
Skills: Bluff +41, Concentration +44, Diplomacy +41, Escape Artist +36, Knowledge (arcana, history) +41, Listen +43, Scry +41, Search +41, Sense Motive +41, Spellcraft +41, Spot +43
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover, Quicken Spell-Like Ability

Climate/Terrain: Temperate and warm desert and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 22
Treasure: Double standard
Alignment: Always lawful evil
Advancement: 37-38 HD (Gargantuan)

Combat
	Breath Weapon (Su): Line of lightning, 120 feet long, every 1d4 rounds; damage 22d8, Reflex half DC 36.
	Frightful Presence (Ex): Attacking forces all non-dragons within 330 feet to make a Will save (DC 33). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Create/Destroy Water (Sp): 3/day, this dragon can create or destroy water. It works like the create water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils liquids containing water. Magic items (such as potions) and items in creature's possessions must succeed at a Will save (DC 33) or be ruined.
	Sound Imitation (Ex): This dragon can mimic any voice or sound it has heard anytime it likes. Listeners must succeed at a Will save (DC 33) to detect the ruse.
	Spell-Like Abilities: 3/day - ventriloquism; 1/day - hallucinatory terrain and veil.
	Blindsight (Ex): Can ascertain creatures within 330 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 1,100 feet.
	Immunities (Ex): Immune to sleep, electricity, and paralysis.
	Spells: This dragon casts arcane spells as a 15th-level sorcerer. Save DC is 15 + spell level.

Dragon, Blue, Great Wyrm

Gargantuan Dragon (Earth)
Hit Dice: 39d12+312 (565 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 200 ft. (clumsy), burrow 20 ft.
AC: 44 (-4 size, +38 natural)
Attacks: Bite +48 melee, 2 claws +43 melee, 2 wings +43 melee, tail slap +43 melee
Damage: Bite 4d6+13, claw 2d8+6, wing 2d6+6, tail slap 2d8+19
Face/Reach: 20 ft. by 40 ft./15 ft.
Special Attacks: Breath weapon, create/destroy water, sound imitation, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, damage reduction 20/+3, immunities, keen senses, SR 31
Saves: Fort +29, Ref +21, Will +27
Abilities: Str 37, Dex 10, Con 27, Int 22, Wis 23, Cha 22
Skills: Bluff +45, Concentration +47, Diplomacy +45, Escape Artist +39, Knowledge (arcana, geography, history) +45, Listen +47, Scry +45, Search +45, Sense Motive +45, Spellcraft +45, Spot +47
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover, Quicken Spell-Like Ability

Climate/Terrain: Temperate and warm desert and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 24
Treasure: Double standard
Alignment: Always lawful evil
Advancement: 40+ HD (Gargantuan)

Combat
	Breath Weapon (Su): Line of lightning, 120 feet long, every 1d4 rounds; damage 24d8, Reflex half DC 37.
	Frightful Presence (Ex): Attacking forces all non-dragons within 360 feet to make a Will save (DC 35). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Create/Destroy Water (Sp): 3/day, this dragon can create or destroy water. It works like the create water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils liquids containing water. Magic items (such as potions) and items in creature's possessions must succeed at a Will save (DC 35) or be ruined.
	Sound Imitation (Ex): This dragon can mimic any voice or sound it has heard anytime it likes. Listeners must succeed at a Will save (DC 35) to detect the ruse.
	Spell-Like Abilities: 3/day - ventriloquism; 1/day - hallucinatory terrain, veil, and mirage arcana.
	Blindsight (Ex): Can ascertain creatures within 360 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 1,200 feet.
	Immunities (Ex): Immune to sleep, electricity, and paralysis.
	Spells: This dragon casts arcane spells as a 17th-level sorcerer. Save DC is 16 + spell level.

GREEN DRAGONS
Dragon, Green, Wyrmling

Small Dragon (Air)
Hit Dice: 5d12+5 (37 hp)
Initiative: +0
Speed: 40 ft., fly 100 ft. (average), swim 40 ft.
AC: 15 (+1 size, +4 natural)
Attacks: Bite +7 melee, 2 claws +2 melee
Damage: Bite 1d6+1, claw 1d4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Breath weapon
Special Qualities: Blindsight, immunities, keen senses, water breathing
Saves: Fort +5, Ref +4, Will +4
Abilities: Str 13, Dex 10, Con 13, Int 10, Wis 11, Cha 10
Skills: Bluff +5, Concentration +6, Escape Artist +5, Listen +5, Search +5, Spot +5
Feats: Hover, Flyby Attack

Climate/Terrain: Temperate and warm forest and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 2
Treasure: Double standard
Alignment: Always lawful evil
Advancement: 6-7 HD (Small)

Combat
	Breath Weapon (Su): Cone of corrosive gas, 20 feet long, every 1d4 rounds; damage 2d6, Reflex half DC 13.
	Blindsight (Ex): Can ascertain creatures within 30 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 100 feet.
	Immunities (Ex): Immune to sleep, acid, and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.

Dragon, Green, Very Young

Medium-size Dragon (Air)
Hit Dice: 8d12+16 (68 hp)
Initiative: +0
Speed: 40 ft., fly 150 ft. (poor), swim 40 ft.
AC: 17 (+7 natural)
Attacks: Bite +10 melee, 2 claws +5 melee, 2 wings +5 melee
Damage: Bite 1d8+2, claw 1d6+1, wing 1d4+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Breath weapon
Special Qualities: Blindsight, immunities, keen senses, water breathing
Saves: Fort +8, Ref +6, Will +6
Abilities: Str 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10
Skills: Bluff +8, Concentration +10, Escape Artist +8, Listen +8, Search +8, Spot +8
Feats: Hover, Flyby Attack, Power Attack

Climate/Terrain: Temperate and warm forest and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 3
Treasure: Double standard
Alignment: Always lawful evil
Advancement: 9-10 HD (Medium)

Combat
	Breath Weapon (Su): Cone of corrosive gas, 30 feet long, every 1d4 rounds; damage 4d6, Reflex half DC 16.
	Blindsight (Ex): Can ascertain creatures within 60 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 200 feet.
	Immunities (Ex): Immune to sleep, acid, and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.

Dragon, Green, Young

Medium-size Dragon (Air)
Hit Dice: 11d12+22 (93 hp)
Initiative: +0
Speed: 40 ft., fly 150 ft. (poor), swim 40 ft.
AC: 20 (+10 natural)
Attacks: Bite +14 melee, 2 claws +9 melee, 2 wings +9 melee
Damage: Bite 1d8+3, claw 1d6+1, wing 1d4+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Breath weapon
Special Qualities: Blindsight, immunities, keen senses, water breathing
Saves: Fort +9, Ref +7, Will +8
Abilities: Str 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12
Skills: Bluff +12, Concentration +13, Diplomacy +12, Escape Artist +11, Listen +12, Search +12, Spot +12
Feats: Hover, Flyby Attack, Power Attack

Climate/Terrain: Temperate and warm forest and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 4
Treasure: Double standard
Alignment: Always lawful evil
Advancement: 12-13 HD (Medium)

Combat
	Breath Weapon (Su): Cone of corrosive gas, 30 feet long, every 1d4 rounds; damage 6d6, Reflex half DC 17.
	Blindsight (Ex): Can ascertain creatures within 90 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 300 feet.
	Immunities (Ex): Immune to sleep, acid, and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.

Dragon, Green, Juvenile

Large Dragon (Air)
Hit Dice: 14d12+42 (133 hp)
Initiative: +0
Speed: 40 ft., fly 150 ft. (poor), swim 40 ft.
AC: 22 (-1 size, +13 natural)
Attacks: Bite +17 melee, 2 claws +12 melee, 2 wings +12 melee, tail slap +12 melee
Damage: Bite 2d6+4, claw 1d8+2, wing 1d6+2, tail slap 1d8+6
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Breath weapon, spells
Special Qualities: Blindsight, immunities, keen senses, water breathing
Saves: Fort +12, Ref +9, Will +11
Abilities: Str 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14
Skills: Bluff +16, Concentration +17, Diplomacy +16, Escape Artist +14, Listen +16, Search +16, Sense Motive +16, Spellcraft +16, Spot +16
Feats: Hover, Flyby Attack, Power Attack, Cleave

Climate/Terrain: Temperate and warm forest and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 7
Treasure: Double standard
Alignment: Always lawful evil
Advancement: 15-16 HD (Large)

Combat
	Breath Weapon (Su): Cone of corrosive gas, 40 feet long, every 1d4 rounds; damage 8d6, Reflex half DC 20.
	Blindsight (Ex): Can ascertain creatures within 120 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 400 feet.
	Immunities (Ex): Immune to sleep, acid, and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Spells: This dragon casts arcane spells as a 1st-level sorcerer. Save DC is 12 + spell level.

Dragon, Green, Young Adult

Large Dragon (Air)
Hit Dice: 17d12+68 (178 hp)
Initiative: +0
Speed: 40 ft., fly 150 ft. (poor), swim 40 ft.
AC: 25 (-1 size, +16 natural)
Attacks: Bite +21 melee, 2 claws +16 melee, 2 wings +16 melee, tail slap +16 melee
Damage: Bite 2d6+5, claw 1d8+2, wing 1d6+2, tail slap 1d8+7
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Breath weapon, spells, frightful presence
Special Qualities: Blindsight, damage reduction 5/+1, immunities, keen senses, water breathing, SR 19
Saves: Fort +14, Ref +10, Will +12
Abilities: Str 21, Dex 10, Con 19, Int 14, Wis 15, Cha 14
Skills: Bluff +19, Concentration +21, Diplomacy +19, Escape Artist +17, Listen +19, Search +19, Sense Motive +19, Spellcraft +19, Spot +19
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch

Climate/Terrain: Temperate and warm forest and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 10
Treasure: Double standard
Alignment: Always lawful evil
Advancement: 18-19 HD (Large)

Combat
	Breath Weapon (Su): Cone of corrosive gas, 40 feet long, every 1d4 rounds; damage 10d6, Reflex half DC 22.
	Frightful Presence (Ex): Attacking forces all non-dragons within 150 feet to make a Will save (DC 20). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Blindsight (Ex): Can ascertain creatures within 150 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 500 feet.
	Immunities (Ex): Immune to sleep, acid, and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Spells: This dragon casts arcane spells as a 3rd-level sorcerer. Save DC is 12 + spell level.

Dragon, Green, Adult

Huge Dragon (Air)
Hit Dice: 20d12+100 (230 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 150 ft. (poor), swim 40 ft.
AC: 27 (-2 size, +19 natural)
Attacks: Bite +25 melee, 2 claws +20 melee, 2 wings +20 melee, tail slap +20 melee
Damage: Bite 2d8+7, claw 2d6+3, wing 1d8+3, tail slap 2d6+10
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, damage reduction 5/+1, immunities, keen senses, water breathing, SR 21
Saves: Fort +17, Ref +12, Will +15
Abilities: Str 25, Dex 10, Con 21, Int 16, Wis 17, Cha 16
Skills: Bluff +23, Concentration +25, Diplomacy +23, Escape Artist +20, Listen +23, Scry +23, Search +23, Sense Motive +23, Spellcraft +23, Spot +23
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative

Climate/Terrain: Temperate and warm forest and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 12
Treasure: Double standard
Alignment: Always lawful evil
Advancement: 21-22 HD (Huge)

Combat
	Breath Weapon (Su): Cone of corrosive gas, 50 feet long, every 1d4 rounds; damage 12d6, Reflex half DC 25.
	Frightful Presence (Ex): Attacking forces all non-dragons within 180 feet to make a Will save (DC 23). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: 3/day - suggestion.
	Blindsight (Ex): Can ascertain creatures within 180 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 600 feet.
	Immunities (Ex): Immune to sleep, acid, and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Spells: This dragon casts arcane spells as a 5th-level sorcerer. Save DC is 13 + spell level.

Dragon, Green, Mature Adult

Huge Dragon (Air)
Hit Dice: 23d12+115 (264 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 150 ft. (poor), swim 40 ft.
AC: 30 (-2 size, +22 natural)
Attacks: Bite +30 melee, 2 claws +25 melee, 2 wings +25 melee, tail slap +25 melee
Damage: Bite 2d8+9, claw 2d6+4, wing 1d8+4, tail slap 2d6+13
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, damage reduction 10/+1, immunities, keen senses, water breathing, SR 22
Saves: Fort +18, Ref +13, Will +16
Abilities: Str 29, Dex 10, Con 21, Int 16, Wis 17, Cha 16
Skills: Bluff +26, Concentration +28, Diplomacy +26, Escape Artist +23, Listen +26, Scry +26, Search +26, Sense Motive +26, Spellcraft +26, Spot +26
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative

Climate/Terrain: Temperate and warm forest and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 15
Treasure: Double standard
Alignment: Always lawful evil
Advancement: 24-25 HD (Huge)

Combat
	Breath Weapon (Su): Cone of corrosive gas, 50 feet long, every 1d4 rounds; damage 14d6, Reflex half DC 26.
	Frightful Presence (Ex): Attacking forces all non-dragons within 210 feet to make a Will save (DC 24). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: 3/day - suggestion.
	Blindsight (Ex): Can ascertain creatures within 210 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 700 feet.
	Immunities (Ex): Immune to sleep, acid, and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Spells: This dragon casts arcane spells as a 7th-level sorcerer. Save DC is 13 + spell level.

Dragon, Green, Old

Huge Dragon (Air)
Hit Dice: 26d12+156 (325 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 150 ft. (poor), swim 40 ft.
AC: 33 (-2 size, +25 natural)
Attacks: Bite +34 melee, 2 claws +29 melee, 2 wings +29 melee, tail slap +29 melee
Damage: Bite 2d8+10, claw 2d6+5, wing 1d8+5, tail slap 2d6+15
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, damage reduction 10/+1, immunities, keen senses, water breathing, SR 24
Saves: Fort +21, Ref +15, Will +19
Abilities: Str 31, Dex 10, Con 23, Int 18, Wis 19, Cha 18
Skills: Bluff +30, Concentration +32, Diplomacy +30, Escape Artist +26, Knowledge (history) +30, Listen +32, Scry +30, Search +30, Sense Motive +30, Spellcraft +30, Spot +32
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation)

Climate/Terrain: Temperate and warm forest and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 17
Treasure: Double standard
Alignment: Always lawful evil
Advancement: 27-28 HD (Huge)

Combat
	Breath Weapon (Su): Cone of corrosive gas, 50 feet long, every 1d4 rounds; damage 16d6, Reflex half DC 29.
	Frightful Presence (Ex): Attacking forces all non-dragons within 240 feet to make a Will save (DC 27). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: 3/day - suggestion; 1/day - plant growth.
	Blindsight (Ex): Can ascertain creatures within 240 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 800 feet.
	Immunities (Ex): Immune to sleep, acid, and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Spells: This dragon casts arcane spells as a 9th-level sorcerer. Save DC is 14 + spell level.

Dragon, Green, Very Old

Huge Dragon (Air)
Hit Dice: 29d12+174 (362 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 150 ft. (poor), swim 40 ft.
AC: 36 (-2 size, +28 natural)
Attacks: Bite +38 melee, 2 claws +33 melee, 2 wings +33 melee, tail slap +33 melee
Damage: Bite 2d8+11, claw 2d6+5, wing 1d8+5, tail slap 2d6+16
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, damage reduction 15/+2, immunities, keen senses, water breathing, SR 25
Saves: Fort +22, Ref +16, Will +20
Abilities: Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18
Skills: Bluff +33, Concentration +35, Diplomacy +33, Escape Artist +29, Knowledge (history) +33, Listen +35, Scry +33, Search +33, Sense Motive +33, Spellcraft +33, Spot +35
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness

Climate/Terrain: Temperate and warm forest and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 18
Treasure: Double standard
Alignment: Always lawful evil
Advancement: 30-31 HD (Huge)

Combat
	Breath Weapon (Su): Cone of corrosive gas, 50 feet long, every 1d4 rounds; damage 18d6, Reflex half DC 30.
	Frightful Presence (Ex): Attacking forces all non-dragons within 270 feet to make a Will save (DC 28). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: 3/day - suggestion; 1/day - plant growth.
	Blindsight (Ex): Can ascertain creatures within 270 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 900 feet.
	Immunities (Ex): Immune to sleep, acid, and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Spells: This dragon casts arcane spells as an 11th-level sorcerer. Save DC is 14 + spell level.

Dragon, Green, Ancient

Gargantuan Dragon (Air)
Hit Dice: 32d12+224 (432 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 200 ft. (clumsy), swim 40 ft.
AC: 37 (-4 size, +31 natural)
Attacks: Bite +40 melee, 2 claws +35 melee, 2 wings +35 melee, tail slap +35 melee
Damage: Bite 4d6+12, claw 2d8+6, wing 2d6+6, tail slap 2d8+18
Face/Reach: 20 ft. by 40 ft./15 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, damage reduction 15/+2, immunities, keen senses, water breathing, SR 27
Saves: Fort +25, Ref +18, Will +23
Abilities: Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20
Skills: Bluff +37, Concentration +39, Diplomacy +37, Escape Artist +32, Knowledge (arcana, history) +37, Listen +39, Scry +37, Search +37, Sense Motive +37, Spellcraft +37, Spot +39
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover

Climate/Terrain: Temperate and warm forest and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 20
Treasure: Double standard
Alignment: Always lawful evil
Advancement: 33-34 HD (Gargantuan)

Combat
	Breath Weapon (Su): Cone of corrosive gas, 60 feet long, every 1d4 rounds; damage 20d6, Reflex half DC 33.
	Frightful Presence (Ex): Attacking forces all non-dragons within 300 feet to make a Will save (DC 31). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: 3/day - suggestion; 1/day - plant growth and dominate person.
	Blindsight (Ex): Can ascertain creatures within 300 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 1,000 feet.
	Immunities (Ex): Immune to sleep, acid, and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Spells: This dragon casts arcane spells as a 13th-level sorcerer. Save DC is 15 + spell level.

Dragon, Green, Wyrm

Gargantuan Dragon (Air)
Hit Dice: 35d12+280 (507 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 200 ft. (clumsy), swim 40 ft.
AC: 40 (-4 size, +34 natural)
Attacks: Bite +44 melee, 2 claws +39 melee, 2 wings +39 melee, tail slap +39 melee
Damage: Bite 4d6+13, claw 2d8+6, wing 2d6+6, tail slap 2d8+19
Face/Reach: 20 ft. by 40 ft./15 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, damage reduction 20/+3, immunities, keen senses, water breathing, SR 28
Saves: Fort +27, Ref +19, Will +24
Abilities: Str 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20
Skills: Bluff +40, Concentration +43, Diplomacy +40, Escape Artist +35, Knowledge (arcana, history) +40, Listen +42, Scry +40, Search +40, Sense Motive +40, Spellcraft +40, Spot +42
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover

Climate/Terrain: Temperate and warm forest and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 21
Treasure: Double standard
Alignment: Always lawful evil
Advancement: 36-37 HD (Gargantuan)

Combat
	Breath Weapon (Su): Cone of corrosive gas, 60 feet long, every 1d4 rounds; damage 22d6, Reflex half DC 35.
	Frightful Presence (Ex): Attacking forces all non-dragons within 330 feet to make a Will save (DC 32). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: 3/day - suggestion; 1/day - plant growth and dominate person.
	Blindsight (Ex): Can ascertain creatures within 330 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 1,100 feet.
	Immunities (Ex): Immune to sleep, acid, and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Spells: This dragon casts arcane spells as a 15th-level sorcerer. Save DC is 15 + spell level.

Dragon, Green, Great Wyrm

Gargantuan Dragon (Air)
Hit Dice: 38d12+304 (551 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 200 ft. (clumsy), swim 40 ft.
AC: 43 (-4 size, +37 natural)
Attacks: Bite +48 melee, 2 claws +43 melee, 2 wings +43 melee, tail slap +43 melee
Damage: Bite 4d6+14, claw 2d8+7, wing 2d6+7, tail slap 2d8+21
Face/Reach: 20 ft. by 40 ft./15 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, damage reduction 20/+3, immunities, keen senses, water breathing, SR 30
Saves: Fort +29, Ref +21, Will +27
Abilities: Str 39, Dex 10, Con 27, Int 22, Wis 23, Cha 22
Skills: Bluff +44, Concentration +46, Diplomacy +44, Escape Artist +38, Knowledge (arcana, geography, history) +44, Listen +46, Scry +44, Search +44, Sense Motive +44, Spellcraft +44, Spot +46
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover, Quicken Spell-Like Ability

Climate/Terrain: Temperate and warm forest and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 23
Treasure: Double standard
Alignment: Always lawful evil
Advancement: 39+ HD (Gargantuan)

Combat
	Breath Weapon (Su): Cone of corrosive gas, 60 feet long, every 1d4 rounds; damage 24d6, Reflex half DC 37.
	Frightful Presence (Ex): Attacking forces all non-dragons within 360 feet to make a Will save (DC 35). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: 3/day - suggestion; 1/day - plant growth, dominate person, and command plants.
	Blindsight (Ex): Can ascertain creatures within 360 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 1,200 feet.
	Immunities (Ex): Immune to sleep, acid, and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Spells: This dragon casts arcane spells as a 17th-level sorcerer. Save DC is 16 + spell level.

RED DRAGONS
Dragon, Red, Wyrmling

Medium-size Dragon (Fire)
Hit Dice: 7d12+14 (59 hp)
Initiative: +0
Speed: 40 ft., fly 150 ft. (poor)
AC: 16 (+6 natural)
Attacks: Bite +10 melee, 2 claws +5 melee, 2 wings +5 melee
Damage: Bite 1d8+3, claw 1d6+1, wing 1d4+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Breath weapon
Special Qualities: Blindsight, fire subtype, immunities, keen senses
Saves: Fort +7, Ref +5, Will +5
Abilities: Str 17, Dex 10, Con 15, Int 10, Wis 11, Cha 10
Skills: Bluff +7, Concentration +9, Escape Artist +7, Listen +7, Search +7, Spot +7
Feats: Hover, Flyby Attack

Climate/Terrain: Temperate and warm hill, mountains, and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 3
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 8-9 HD (Medium)

Combat
	Breath Weapon (Su): Cone of fire, 30 feet long, every 1d4 rounds; damage 2d10, Reflex half DC 15.
	Blindsight (Ex): Can ascertain creatures within 30 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 100 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.

Dragon, Red, Very Young

Large Dragon (Fire)
Hit Dice: 10d12+30 (95 hp)
Initiative: +0
Speed: 40 ft., fly 150 ft. (poor)
AC: 18 (-1 size, +9 natural)
Attacks: Bite +14 melee, 2 claws +9 melee, 2 wings +9 melee, tail slap +9 melee
Damage: Bite 2d6+5, claw 1d8+2, wing 1d6+2, tail slap 1d8+7
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Breath weapon
Special Qualities: Blindsight, fire subtype, immunities, keen senses
Saves: Fort +10, Ref +7, Will +8
Abilities: Str 21, Dex 10, Con 17, Int 12, Wis 13, Cha 12
Skills: Bluff +11, Concentration +13, Diplomacy +11, Escape Artist +10, Listen +11, Search +11, Spot +11
Feats: Hover, Flyby Attack, Power Attack

Climate/Terrain: Temperate and warm hill, mountains, and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 4
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 11-12 HD (Large)

Combat
	Breath Weapon (Su): Cone of fire, 40 feet long, every 1d4 rounds; damage 4d10, Reflex half DC 18.
	Blindsight (Ex): Can ascertain creatures within 60 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 200 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.

Dragon, Red, Young

Large Dragon (Fire)
Hit Dice: 13d12+39 (123 hp)
Initiative: +0
Speed: 40 ft., fly 150 ft. (poor)
AC: 21 (-1 size, +12 natural)
Attacks: Bite +19 melee, 2 claws +14 melee, 2 wings +14 melee, tail slap +14 melee
Damage: Bite 2d6+7, claw 1d8+3, wing 1d6+3, tail slap 1d8+10
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Breath weapon, spells
Special Qualities: Blindsight, fire subtype, immunities, keen senses
Saves: Fort +11, Ref +8, Will +9
Abilities: Str 25, Dex 10, Con 17, Int 12, Wis 13, Cha 12
Skills: Bluff +14, Concentration +16, Diplomacy +14, Escape Artist +13, Listen +14, Search +14, Spellcraft +14, Spot +14
Feats: Hover, Flyby Attack, Power Attack, Cleave

Climate/Terrain: Temperate and warm hill, mountains, and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 6
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 14-15 HD (Large)

Combat
	Breath Weapon (Su): Cone of fire, 40 feet long, every 1d4 rounds; damage 6d10, Reflex half DC 19.
	Blindsight (Ex): Can ascertain creatures within 90 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 300 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
	Spells: This dragon casts arcane spells as a 1st-level sorcerer. Save DC is 11 + spell level.

Dragon, Red, Juvenile

Large Dragon (Fire)
Hit Dice: 16d12+64 (168 hp)
Initiative: +0
Speed: 40 ft., fly 150 ft. (poor)
AC: 24 (-1 size, +15 natural)
Attacks: Bite +24 melee, 2 claws +19 melee, 2 wings +19 melee, tail slap +19 melee
Damage: Bite 2d6+9, claw 1d8+4, wing 1d6+4, tail slap 1d8+13
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Breath weapon, locate object, spells
Special Qualities: Blindsight, fire subtype, immunities, keen senses
Saves: Fort +14, Ref +10, Will +12
Abilities: Str 29, Dex 10, Con 19, Int 14, Wis 15, Cha 14
Skills: Bluff +18, Concentration +20, Diplomacy +18, Escape Artist +16, Listen +18, Search +18, Sense Motive +18, Spellcraft +18, Spot +18
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch

Climate/Terrain: Temperate and warm hill, mountains, and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 9
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 17-18 HD (Large)

Combat
	Breath Weapon (Su): Cone of fire, 40 feet long, every 1d4 rounds; damage 8d10, Reflex half DC 22.
	Locate Object (Sp): This dragon can locate object 4/day as the spell of the same name.
	Blindsight (Ex): Can ascertain creatures within 120 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 400 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
	Spells: This dragon casts arcane spells as a 3rd-level sorcerer. Save DC is 12 + spell level.

Dragon, Red, Young Adult

Huge Dragon (Fire)
Hit Dice: 19d12+95 (218 hp)
Initiative: +0
Speed: 40 ft., fly 150 ft. (poor)
AC: 26 (-2 size, +18 natural)
Attacks: Bite +27 melee, 2 claws +22 melee, 2 wings +22 melee, tail slap +22 melee
Damage: Bite 2d8+10, claw 2d6+5, wing 1d8+5, tail slap 2d6+15
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, locate object, spells, frightful presence
Special Qualities: Blindsight, fire subtype, damage reduction 5/+1, immunities, keen senses, SR 19
Saves: Fort +16, Ref +11, Will +13
Abilities: Str 31, Dex 10, Con 21, Int 14, Wis 15, Cha 14
Skills: Bluff +21, Concentration +24, Diplomacy +21, Escape Artist +19, Listen +21, Search +21, Sense Motive +21, Spellcraft +21, Spot +21
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch

Climate/Terrain: Temperate and warm hill, mountains, and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 12
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 20-21 HD (Huge)

Combat
	Breath Weapon (Su): Cone of fire, 50 feet long, every 1d4 rounds; damage 10d10, Reflex half DC 24.
	Frightful Presence (Ex): Attacking forces all non-dragons within 150 feet to make a Will save (DC 21). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Locate Object (Sp): This dragon can locate object 5/day as the spell of the same name.
	Blindsight (Ex): Can ascertain creatures within 150 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 500 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
	Spells: This dragon casts arcane spells as a 5th-level sorcerer. Save DC is 12 + spell level.

Dragon, Red, Adult

Huge Dragon (Fire)
Hit Dice: 22d12+110 (253 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 150 ft. (poor)
AC: 29 (-2 size, +21 natural)
Attacks: Bite +31 melee, 2 claws +26 melee, 2 wings +26 melee, tail slap +26 melee
Damage: Bite 2d8+11, claw 2d6+5, wing 1d8+5, tail slap 2d6+16
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, locate object, spells, frightful presence
Special Qualities: Blindsight, fire subtype, damage reduction 5/+1, immunities, keen senses, SR 21
Saves: Fort +18, Ref +13, Will +16
Abilities: Str 33, Dex 10, Con 21, Int 16, Wis 17, Cha 16
Skills: Bluff +25, Concentration +27, Diplomacy +25, Escape Artist +22, Listen +25, Scry +25, Search +25, Sense Motive +25, Spellcraft +25, Spot +25
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative

Climate/Terrain: Temperate and warm hill, mountains, and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 14
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 23-24 HD (Huge)

Combat
	Breath Weapon (Su): Cone of fire, 50 feet long, every 1d4 rounds; damage 12d10, Reflex half DC 26.
	Frightful Presence (Ex): Attacking forces all non-dragons within 180 feet to make a Will save (DC 24). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Locate Object (Sp): This dragon can locate object 6/day as the spell of the same name.
	Blindsight (Ex): Can ascertain creatures within 180 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 600 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
	Spells: This dragon casts arcane spells as a 7th-level sorcerer. Save DC is 13 + spell level.

Dragon, Red, Mature Adult

Huge Dragon (Fire)
Hit Dice: 25d12+150 (312 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 150 ft. (poor)
AC: 32 (-2 size, +24 natural)
Attacks: Bite +34 melee, 2 claws +29 melee, 2 wings +29 melee, tail slap +29 melee
Damage: Bite 2d8+11, claw 2d6+5, wing 1d8+5, tail slap 2d6+16
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, locate object, spells, frightful presence
Special Qualities: Blindsight, fire subtype, damage reduction 10/+1, immunities, keen senses, SR 23
Saves: Fort +20, Ref +14, Will +18
Abilities: Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18
Skills: Bluff +29, Concentration +31, Diplomacy +29, Escape Artist +25, Knowledge (history) +29, Listen +31, Scry +29, Search +29, Sense Motive +29, Spellcraft +29, Spot +31
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation)

Climate/Terrain: Temperate and warm hill, mountains, and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 17
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 26-27 HD (Huge)

Combat
	Breath Weapon (Su): Cone of fire, 50 feet long, every 1d4 rounds; damage 14d10, Reflex half DC 28.
	Frightful Presence (Ex): Attacking forces all non-dragons within 210 feet to make a Will save (DC 26). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Locate Object (Sp): This dragon can locate object 7/day as the spell of the same name.
	Blindsight (Ex): Can ascertain creatures within 210 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 700 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
	Spells: This dragon casts arcane spells as a 9th-level sorcerer. Save DC is 14 + spell level.

Dragon, Red, Old

Gargantuan Dragon (Fire)
Hit Dice: 28d12+196 (378 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 200 ft. (clumsy)
AC: 33 (-4 size, +27 natural)
Attacks: Bite +36 melee, 2 claws +31 melee, 2 wings +31 melee, tail slap +31 melee
Damage: Bite 4d6+12, claw 2d8+6, wing 2d6+6, tail slap 2d8+18
Face/Reach: 20 ft. by 40 ft./15 ft.
Special Attacks: Breath weapon, locate object, other spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, fire subtype, damage reduction 10/+1, immunities, keen senses, SR 24
Saves: Fort +23, Ref +16, Will +21
Abilities: Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20
Skills: Bluff +33, Concentration +35, Diplomacy +33, Escape Artist +28, Knowledge (arcana, history) +33, Listen +35, Scry +33, Search +33, Sense Motive +33, Spellcraft +33, Spot +35
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness

Climate/Terrain: Temperate and warm hill, mountains, and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 19
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 29-30 HD (Gargantuan)

Combat
	Breath Weapon (Su): Cone of fire, 60 feet long, every 1d4 rounds; damage 16d10, Reflex half DC 31.
	Frightful Presence (Ex): Attacking forces all non-dragons within 240 feet to make a Will save (DC 29). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Locate Object (Sp): This dragon can locate object 8/day as the spell of the same name.
	Other Spell-Like Abilities: 3/day - suggestion.
	Blindsight (Ex): Can ascertain creatures within 240 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 800 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
	Spells: This dragon casts arcane spells as an 11th-level sorcerer. Save DC is 15 + spell level.

Dragon, Red, Very Old

Gargantuan Dragon (Fire)
Hit Dice: 31d12+248 (449 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 200 ft. (clumsy)
AC: 36 (-4 size, +30 natural)
Attacks: Bite +40 melee, 2 claws +35 melee, 2 wings +35 melee, tail slap +35 melee
Damage: Bite 4d6+13, claw 2d8+6, wing 2d6+6, tail slap 2d8+19
Face/Reach: 20 ft. by 40 ft./15 ft.
Special Attacks: Breath weapon, locate object, other spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, fire subtype, damage reduction 15/+2, immunities, keen senses, SR 26
Saves: Fort +25, Ref +17, Will +23
Abilities: Str 37, Dex 10, Con 27, Int 22, Wis 23, Cha 22
Skills: Bluff +37, Concentration +39, Diplomacy +37, Escape Artist +31, Knowledge (arcana, geography, history) +37, Listen +39, Scry +37, Search +37, Sense Motive +37, Spellcraft +37, Spot +39
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness

Climate/Terrain: Temperate and warm hill, mountains, and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 20
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 32-33 HD (Gargantuan)

Combat
	Breath Weapon (Su): Cone of fire, 60 feet long, every 1d4 rounds; damage 18d10, Reflex half DC 33.
	Frightful Presence (Ex): Attacking forces all non-dragons within 270 feet to make a Will save (DC 31). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Locate Object (Sp): This dragon can locate object 9/day as the spell of the same name.
	Other Spell-Like Abilities: 3/day - suggestion.
	Blindsight (Ex): Can ascertain creatures within 270 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 900 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
	Spells: This dragon casts arcane spells as a 13th-level sorcerer. Save DC is 16 + spell level.

Dragon, Red, Ancient

Gargantuan Dragon (Fire)
Hit Dice: 34d12+306 (527 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 200 ft. (clumsy)
AC: 39 (-4 size, +33 natural)
Attacks: Bite +44 melee, 2 claws +39 melee, 2 wings +39 melee, tail slap +39 melee
Damage: Bite 4d6+14, claw 2d8+7, wing 2d6+7, tail slap 2d8+21
Face/Reach: 20 ft. by 40 ft./15 ft.
Special Attacks: Breath weapon, locate object, other spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, fire subtype, damage reduction 15/+2, immunities, keen senses, SR 28
Saves: Fort +28, Ref +19, Will +26
Abilities: Str 39, Dex 10, Con 29, Int 24, Wis 25, Cha 24
Skills: Bluff +41, Concentration +43, Diplomacy +41, Escape Artist +34, Knowledge (arcana, geography, history, religion) +41, Listen +43, Scry +41, Search +41, Sense Motive +41, Spellcraft +41, Spot +43
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover

Climate/Terrain: Temperate and warm hill, mountains, and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 22
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 35-36 HD (Gargantuan)

Combat
	Breath Weapon (Su): Cone of fire, 60 feet long, every 1d4 rounds; damage 20d10, Reflex half DC 36.
	Frightful Presence (Ex): Attacking forces all non-dragons within 300 feet to make a Will save (DC 34). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Locate Object (Sp): This dragon can locate object 10/day as the spell of the same name.
	Other Spell-Like Abilities: 3/day - suggestion; 1/day: find the path.
	Blindsight (Ex): Can ascertain creatures within 300 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 1,000 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
	Spells: This dragon casts arcane spells as a 15th-level sorcerer. Save DC is 17 + spell level.

Dragon, Red, Wyrm

Gargantuan Dragon (Fire)
Hit Dice: 37d12+370 (610 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 200 ft. (clumsy)
AC: 42 (-4 size, +36 natural)
Attacks: Bite +48 melee, 2 claws +43 melee, 2 wings +43 melee, tail slap +43 melee
Damage: Bite 4d6+15, claw 2d8+7, wing 2d6+7, tail slap 2d8+22
Face/Reach: 20 ft. by 40 ft./15 ft.
Special Attacks: Breath weapon, locate object, other spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, fire subtype, damage reduction 20/+3, immunities, keen senses, SR 30
Saves: Fort +30, Ref +20, Will +27
Abilities: Str 41, Dex 10, Con 31, Int 24, Wis 25, Cha 24
Skills: Bluff +44, Concentration +47, Diplomacy +44, Escape Artist +37, Knowledge (arcana, geography, history, religion) +44, Listen +46, Scry +44, Search +44, Sense Motive +44, Spellcraft +44, Spot +46
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover, Quicken Spell-Like Ability

Climate/Terrain: Temperate and warm hill, mountains, and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 23
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 38-39 HD (Gargantuan)

Combat
	Breath Weapon (Su): Cone of fire, 60 feet long, every 1d4 rounds; damage 22d10, Reflex half DC 38.
	Frightful Presence (Ex): Attacking forces all non-dragons within 330 feet to make a Will save (DC 35). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Locate Object (Sp): This dragon can locate object 11/day as the spell of the same name.
	Other Spell-Like Abilities: 3/day - suggestion; 1/day: find the path.
	Blindsight (Ex): Can ascertain creatures within 330 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 1,100 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
	Spells: This dragon casts arcane spells as a 17th-level sorcerer. Save DC is 17 + spell level.

Dragon, Red, Great Wyrm

Colossal Dragon (Fire)
Hit Dice: 40d12+400 (660 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 200 ft. (clumsy)
AC: 41 (-8 size, +39 natural)
Attacks: Bite +49 melee, 2 claws +44 melee, 2 wings +44 melee, tail slap +44 melee
Damage: Bite 4d8+17, claw 4d6+8, wing 2d8+8, tail slap 4d6+25
Face/Reach: 40 ft. by 80 ft./15 ft.
Special Attacks: Breath weapon, locate object, other spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, fire subtype, damage reduction 20/+3, immunities, keen senses, SR 32
Saves: Fort +32, Ref +22, Will +30
Abilities: Str 45, Dex 10, Con 31, Int 26, Wis 27, Cha 26
Skills: Bluff +48, Concentration +50, Diplomacy +48, Escape Artist +40, Knowledge (arcana, geography, history, planes, religion) +48, Listen +50, Scry +48, Search +48, Sense Motive +48, Spellcraft +48, Spot +50
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover, Quicken Spell-Like Ability, Sunder

Climate/Terrain: Temperate and warm hill, mountains, and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 25
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 41+ HD (Colossal)

Combat
	Breath Weapon (Su): Cone of fire, 70 feet long, every 1d4 rounds; damage 24d10, Reflex half DC 40.
	Frightful Presence (Ex): Attacking forces all non-dragons within 360 feet to make a Will save (DC 38). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Locate Object (Sp): This dragon can locate object 12/day as the spell of the same name.
	Other Spell-Like Abilities: 3/day - suggestion; 1/day: find the path and discern location.
	Blindsight (Ex): Can ascertain creatures within 360 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 1,200 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
	Spells: This dragon casts arcane spells as a 19th-level sorcerer. Save DC is 18 + spell level.

WHITE DRAGONS
Dragon, White, Wyrmling

Tiny Dragon (Cold)
Hit Dice: 3d12+3 (22 hp)
Initiative: +0
Speed: 60 ft., fly 150 ft. (average), swim 60 ft., burrow 30 ft.
AC: 14 (+2 size, +2 natural)
Attacks: Bite +5 melee, 2 claws +0 melee
Damage: Bite 1d4, claw 1d3
Face/Reach: 2½ ft. by 2½ ft./5 ft.
Special Attacks: Breath weapon
Special Qualities: Blindsight, cold subtype, immunities, keen senses, icewalking
Saves: Fort +4, Ref +3, Will +3
Abilities: Str 11, Dex 10, Con 13, Int 6, Wis 11, Cha 6
Skills: Escape Artist +3, Listen +3, Search +1, Spot +3
Feats: Hover

Climate/Terrain: Any cold land and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 1
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 4-5 HD (Tiny)

Combat
	Breath Weapon (Su): Cone of cold, 15 feet long, every 1d4 rounds; damage 1d6, Reflex half DC 12.
	Blindsight (Ex): Can ascertain creatures within 30 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 100 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Icewalking (Ex): This ability works like the spider climb spell, but the surfaces must be icy. It is always in effect.
	Cold Subtype (Ex): Cold immunity, double damage from fire except on a successful save.

Dragon, White, Very Young

Small Dragon (Cold)
Hit Dice: 6d12+6 (45 hp)
Initiative: +0
Speed: 60 ft., fly 150 ft. (average), swim 60 ft., burrow 30 ft.
AC: 16 (+1 size, +5 natural)
Attacks: Bite +8 melee, 2 claws +3 melee
Damage: Bite 1d6+1, claw 1d4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Breath weapon
Special Qualities: Blindsight, cold subtype, immunities, keen senses, icewalking
Saves: Fort +6, Ref +5, Will +5
Abilities: Str 13, Dex 10, Con 13, Int 6, Wis 11, Cha 6
Skills: Escape Artist +6, Listen +6, Search +4, Spot +6
Feats: Hover, Flyby Attack

Climate/Terrain: Any cold land and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 2
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 7-8 HD (Small)

Combat
	Breath Weapon (Su): Cone of cold, 20 feet long, every 1d4 rounds; damage 2d6, Reflex half DC 14.
	Blindsight (Ex): Can ascertain creatures within 60 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 200 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Icewalking (Ex): This ability works like the spider climb spell, but the surfaces must be icy. It is always in effect.
	Cold Subtype (Ex): Cold immunity, double damage from fire except on a successful save.

Dragon, White, Young

Medium-size Dragon (Cold)
Hit Dice: 9d12+18 (76 hp)
Initiative: +0
Speed: 60 ft., fly 150 ft. (average), swim 60 ft., burrow 30 ft.
AC: 18 (+8 natural)
Attacks: Bite +11 melee, 2 claws +6 melee, 2 wings +6 melee
Damage: Bite 1d8+2, claw 1d6+1, wing 1d4+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Breath weapon
Special Qualities: Blindsight, cold subtype, immunities, keen senses, icewalking
Saves: Fort +8, Ref +6, Will +6
Abilities: Str 15, Dex 10, Con 15, Int 6, Wis 11, Cha 6
Skills: Escape Artist +9, Listen +9, Search +7, Spot +9
Feats: Hover, Flyby Attack, Power Attack

Climate/Terrain: Any cold land and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 3
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 10-11 HD (Medium)

Combat
	Breath Weapon (Su): Cone of cold, 30 feet long, every 1d4 rounds; damage 3d6, Reflex half DC 16.
	Blindsight (Ex): Can ascertain creatures within 90 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 300 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Icewalking (Ex): This ability works like the spider climb spell, but the surfaces must be icy. It is always in effect.
	Cold Subtype (Ex): Cold immunity, double damage from fire except on a successful save.

Dragon, White, Juvenile

Medium-size Dragon (Cold)
Hit Dice: 12d12+24 (102 hp)
Initiative: +0
Speed: 60 ft., fly 200 ft. (poor), swim 60 ft., burrow 30 ft.
AC: 21 (+11 natural)
Attacks: Bite +15 melee, 2 claws +10 melee, 2 wings +10 melee
Damage: Bite 1d8+3, claw 1d6+1, wing 1d4+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Breath weapon, other spell-like abilities
Special Qualities: Blindsight, cold subtype, immunities, keen senses, icewalking
Saves: Fort +10, Ref +8, Will +8
Abilities: Str 17, Dex 10, Con 15, Int 8, Wis 11, Cha 8
Skills: Bluff +11, Escape Artist +12, Listen +12, Search +11, Spot +12
Feats: Hover, Flyby Attack, Power Attack, Cleave

Climate/Terrain: Any cold land and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 5
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 13-14 HD (Medium)

Combat
	Breath Weapon (Su): Cone of cold, 30 feet long, every 1d4 rounds; damage 4d6, Reflex half DC 18.
	Other Spell-Like Abilities: 3/day - fog cloud.
	Blindsight (Ex): Can ascertain creatures within 120 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 400 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Icewalking (Ex): This ability works like the spider climb spell, but the surfaces must be icy. It is always in effect.
	Cold Subtype (Ex): Cold immunity, double damage from fire except on a successful save.

Dragon, White, Young Adult

Large Dragon (Cold)
Hit Dice: 15d12+45 (142 hp)
Initiative: +0
Speed: 60 ft., fly 200 ft. (poor), swim 60 ft., burrow 30 ft.
AC: 23 (-1 size, +14 natural)
Attacks: Bite +18 melee, 2 claws +13 melee, 2 wings +13 melee, tail slap +13 melee
Damage: Bite 2d6+4, claw 1d8+2, wing 1d6+2, tail slap 1d8+6
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Breath weapon, other spell-like abilities, frightful presence
Special Qualities: Blindsight, cold subtype, damage reduction 5/+1, immunities, keen senses, icewalking, SR 16
Saves: Fort +12, Ref +9, Will +9
Abilities: Str 19, Dex 10, Con 17, Int 8, Wis 11, Cha 8
Skills: Bluff +14, Escape Artist +15, Listen +15, Search +14, Spot +15
Feats: Hover, Flyby Attack, Power Attack, Cleave

Climate/Terrain: Any cold land and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 7
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 16-17 HD (Large)

Combat
	Breath Weapon (Su): Cone of cold, 40 feet long, every 1d4 rounds; damage 5d6, Reflex half DC 20.
	Frightful Presence (Ex): Attacking forces all non-dragons within 150 feet to make a Will save (DC 16). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Other Spell-Like Abilities: 3/day - fog cloud.
	Blindsight (Ex): Can ascertain creatures within 150 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 500 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Icewalking (Ex): This ability works like the spider climb spell, but the surfaces must be icy. It is always in effect.
	Cold Subtype (Ex): Cold immunity, double damage from fire except on a successful save.

Dragon, White, Adult

Large Dragon (Cold)
Hit Dice: 18d12+72 (189 hp)
Initiative: +0
Speed: 60 ft., fly 200 ft. (poor), swim 60 ft., burrow 30 ft.
AC: 26 (-1 size, +17 natural)
Attacks: Bite +23 melee, 2 claws +18 melee, 2 wings +18 melee, tail slap +18 melee
Damage: Bite 2d6+6, claw 1d8+3, wing 1d6+3, tail slap 1d8+9
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Breath weapon, other spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, cold subtype, damage reduction 5/+1, immunities, keen senses, icewalking, SR 18
Saves: Fort +15, Ref +11, Will +11
Abilities: Str 23, Dex 10, Con 19, Int 10, Wis 11, Cha 10
Skills: Bluff +18, Concentration +22, Escape Artist +18, Listen +18, Search +18, Spot +18
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch

Climate/Terrain: Any cold land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 9
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 19-20 HD (Large)

Combat
	Breath Weapon (Su): Cone of cold, 40 feet long, every 1d4 rounds; damage 6d6, Reflex half DC 23.
	Frightful Presence (Ex): Attacking forces all non-dragons within 180 feet to make a Will save (DC 19). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Other Spell-Like Abilities: 3/day - fog cloud, gust of wind.
	Blindsight (Ex): Can ascertain creatures within 180 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 600 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Icewalking (Ex): This ability works like the spider climb spell, but the surfaces must be icy. It is always in effect.
	Cold Subtype (Ex): Cold immunity, double damage from fire except on a successful save.
	Spells: This dragon casts arcane spells as a 1st-level sorcerer. Save DC is 10 + spell level.

Dragon, White, Mature Adult

Huge Dragon (Cold)
Hit Dice: 21d12+105 (241 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., fly 200 ft. (poor), swim 60 ft., burrow 30 ft.
AC: 28 (-2 size, +20 natural)
Attacks: Bite +27 melee, 2 claws +22 melee, 2 wings +22 melee, tail slap +22 melee
Damage: Bite 2d8+8, claw 2d6+4, wing 1d8+4, tail slap 2d6+12
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, other spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, cold subtype, damage reduction 10/+1, immunities, keen senses, icewalking, SR 20
Saves: Fort +17, Ref +12, Will +13
Abilities: Str 27, Dex 10, Con 21, Int 12, Wis 13, Cha 12
Skills: Bluff +22, Concentration +26, Diplomacy +22, Escape Artist +21, Listen +22, Search +22, Spellcraft +22, Spot +22
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative

Climate/Terrain: Any cold land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 11
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 22-23 HD (Huge)

Combat
	Breath Weapon (Su): Cone of cold, 50 feet long, every 1d4 rounds; damage 7d6, Reflex half DC 25.
	Frightful Presence (Ex): Attacking forces all non-dragons within 210 feet to make a Will save (DC 21). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Other Spell-Like Abilities: 3/day - fog cloud, gust of wind.
	Blindsight (Ex): Can ascertain creatures within 210 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 700 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Icewalking (Ex): This ability works like the spider climb spell, but the surfaces must be icy. It is always in effect.
	Cold Subtype (Ex): Cold immunity, double damage from fire except on a successful save.
	Spells: This dragon casts arcane spells as a 3rd-level sorcerer. Save DC is 11 + spell level.

Dragon, White, Old

Huge Dragon (Cold)
Hit Dice: 24d12+120 (276 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., fly 200 ft. (poor), swim 60 ft., burrow 30 ft.
AC: 31 (-2 size, +23 natural)
Attacks: Bite +31 melee, 2 claws +26 melee, 2 wings +26 melee, tail slap +26 melee
Damage: Bite 2d8+9, claw 2d6+4, wing 1d8+4, tail slap 2d6+13
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, freezing fog, other spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, cold subtype, damage reduction 10/+1, immunities, keen senses, icewalking, SR 21
Saves: Fort +19, Ref +14, Will +15
Abilities: Str 29, Dex 10, Con 21, Int 12, Wis 13, Cha 12
Skills: Bluff +25, Concentration +29, Diplomacy +25, Escape Artist +24, Listen +27, Search +25, Spellcraft +25, Spot +27
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation)

Climate/Terrain: Any cold land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 14
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 25-26 HD (Huge)

Combat
	Breath Weapon (Su): Cone of cold, 50 feet long, every 1d4 rounds; damage 8d6, Reflex half DC 27.
	Frightful Presence (Ex): Attacking forces all non-dragons within 240 feet to make a Will save (DC 23). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Freezing Fog (Sp): Similar to solid fog, this ability also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability.
	Other Spell-Like Abilities: 3/day - fog cloud, gust of wind.
	Blindsight (Ex): Can ascertain creatures within 240 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 800 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Icewalking (Ex): This ability works like the spider climb spell, but the surfaces must be icy. It is always in effect.
	Cold Subtype (Ex): Cold immunity, double damage from fire except on a successful save.
	Spells: This dragon casts arcane spells as a 5th-level sorcerer. Save DC is 11 + spell level.

Dragon, White, Very Old

Huge Dragon (Cold)
Hit Dice: 27d12+162 (337 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., fly 200 ft. (poor), swim 60 ft., burrow 30 ft.
AC: 34 (-2 size, +26 natural)
Attacks: Bite +35 melee, 2 claws +30 melee, 2 wings +30 melee, tail slap +30 melee
Damage: Bite 2d8+10, claw 2d6+5, wing 1d8+5, tail slap 2d6+15
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, freezing fog, other spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, cold subtype, damage reduction 15/+2, immunities, keen senses, icewalking, SR 23
Saves: Fort +21, Ref +15, Will +17
Abilities: Str 31, Dex 10, Con 23, Int 14, Wis 15, Cha 14
Skills: Bluff +29, Concentration +33, Diplomacy +29, Escape Artist +27, Listen +31, Search +29, Sense Motive +29, Spellcraft +29, Spot +31
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation)

Climate/Terrain: Any cold land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 16
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 28-29 HD (Huge)

Combat
	Breath Weapon (Su): Cone of cold, 50 feet long, every 1d4 rounds; damage 9d6, Reflex half DC 29.
	Frightful Presence (Ex): Attacking forces all non-dragons within 270 feet to make a Will save (DC 25). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Freezing Fog (Sp): Similar to solid fog, this ability also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability.
	Other Spell-Like Abilities: 3/day - fog cloud, gust of wind.
	Blindsight (Ex): Can ascertain creatures within 270 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 900 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Icewalking (Ex): This ability works like the spider climb spell, but the surfaces must be icy. It is always in effect.
	Cold Subtype (Ex): Cold immunity, double damage from fire except on a successful save.
	Spells: This dragon casts arcane spells as a 7th-level sorcerer. Save DC is 12 + spell level.

Dragon, White, Ancient

Huge Dragon (Cold)
Hit Dice: 30d12+180 (375 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., fly 200 ft. (poor), swim 60 ft., burrow 30 ft.
AC: 37 (-2 size, +29 natural)
Attacks: Bite +39 melee, 2 claws +34 melee, 2 wings +34 melee, tail slap +34 melee
Damage: Bite 2d8+11, claw 2d6+5, wing 1d8+5, tail slap 2d6+16
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, freezing fog, other spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, cold subtype, damage reduction 15/+2, immunities, keen senses, icewalking, SR 24
Saves: Fort +23, Ref +17, Will +19
Abilities: Str 33, Dex 10, Con 23, Int 14, Wis 15, Cha 14
Skills: Bluff +32, Concentration +36, Diplomacy +32, Escape Artist +30, Listen +34, Search +32, Sense Motive +32, Spellcraft +32, Spot +34
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness

Climate/Terrain: Any cold land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 17
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 31-32 HD (Huge)

Combat
	Breath Weapon (Su): Cone of cold, 50 feet long, every 1d4 rounds; damage 10d6, Reflex half DC 31.
	Frightful Presence (Ex): Attacking forces all non-dragons within 300 feet to make a Will save (DC 27). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Freezing Fog (Sp): Similar to solid fog, this ability also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability.
	Other Spell-Like Abilities: 3/day - fog cloud, gust of wind, wall of ice.
	Blindsight (Ex): Can ascertain creatures within 300 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 1,000 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Icewalking (Ex): This ability works like the spider climb spell, but the surfaces must be icy. It is always in effect.
	Cold Subtype (Ex): Cold immunity, double damage from fire except on a successful save.
	Spells: This dragon casts arcane spells as a 9th-level sorcerer. Save DC is 12 + spell level.

Dragon, White, Wyrm

Gargantuan Dragon (Cold)
Hit Dice: 33d12+231 (445 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., fly 200 ft. (poor), swim 60 ft., burrow 30 ft.
AC: 38 (-4 size, +32 natural)
Attacks: Bite +41 melee, 2 claws +36 melee, 2 wings +36 melee, tail slap +36 melee
Damage: Bite 4d6+12, claw 2d8+6, wing 2d6+6, tail slap 2d8+18
Face/Reach: 20 ft. by 40 ft./15 ft.
Special Attacks: Breath weapon, freezing fog, other spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, cold subtype, damage reduction 20/+3, immunities, keen senses, icewalking, SR 25
Saves: Fort +25, Ref +18, Will +20
Abilities: Str 35, Dex 10, Con 25, Int 14, Wis 15, Cha 14
Skills: Bluff +35, Concentration +40, Diplomacy +35, Escape Artist +33, Listen +37, Search +35, Sense Motive +35, Spellcraft +35, Spot +37
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover

Climate/Terrain: Any cold land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 18
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 34-35 HD (Gargantuan)

Combat
	Breath Weapon (Su): Cone of cold, 60 feet long, every 1d4 rounds; damage 11d6, Reflex half DC 33.
	Frightful Presence (Ex): Attacking forces all non-dragons within 330 feet to make a Will save (DC 28). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Freezing Fog (Sp): Similar to solid fog, this ability also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability.
	Other Spell-Like Abilities: 3/day - fog cloud, gust of wind, wall of ice.
	Blindsight (Ex): Can ascertain creatures within 330 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 1,100 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Icewalking (Ex): This ability works like the spider climb spell, but the surfaces must be icy. It is always in effect.
	Cold Subtype (Ex): Cold immunity, double damage from fire except on a successful save.
	Spells: This dragon casts arcane spells as an 11th-level sorcerer. Save DC is 12 + spell level.

Dragon, White, Great Wyrm

Gargantuan Dragon (Cold)
Hit Dice: 36d12+288 (522 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., fly 200 ft. (poor), swim 60 ft., burrow 30 ft.
AC: 41 (-4 size, +35 natural)
Attacks: Bite +45 melee, 2 claws +40 melee, 2 wings +40 melee, tail slap +40 melee
Damage: Bite 4d6+13, claw 2d8+6, wing 2d6+6, tail slap 2d8+19
Face/Reach: 20 ft. by 40 ft./15 ft.
Special Attacks: Breath weapon, freezing fog, other spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, cold subtype, damage reduction 20/+3, immunities, keen senses, icewalking, SR 27
Saves: Fort +28, Ref +20, Will +24
Abilities: Str 37, Dex 10, Con 27, Int 18, Wis 19, Cha 18
Skills: Bluff +40, Concentration +44, Diplomacy +40, Escape Artist +36, Knowledge (history) +40, Listen +42, Scry +40, Search +40, Sense Motive +40, Spellcraft +40, Spot +42
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover, Quicken Spell-Like Ability

Climate/Terrain: Any cold land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 20
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 37+ HD (Gargantuan)

Combat
	Breath Weapon (Su): Cone of cold, 60 feet long, every 1d4 rounds; damage 12d6, Reflex half DC 36.
	Frightful Presence (Ex): Attacking forces all non-dragons within 360 feet to make a Will save (DC 32). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Freezing Fog (Sp): Similar to solid fog, this ability also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability.
	Other Spell-Like Abilities: 3/day - fog cloud, gust of wind, wall of ice; 1/day - control weather.
	Blindsight (Ex): Can ascertain creatures within 360 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 1,200 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Icewalking (Ex): This ability works like the spider climb spell, but the surfaces must be icy. It is always in effect.
	Cold Subtype (Ex): Cold immunity, double damage from fire except on a successful save.
	Spells: This dragon casts arcane spells as a 13th-level sorcerer. Save DC is 14 + spell level.

BRASS DRAGONS
Dragon, Brass, Wyrmling

Tiny Dragon (Fire)
Hit Dice: 4d12+4 (30 hp)
Initiative: +0
Speed: 60 ft., fly 150 ft. (average), burrow 30 ft.
AC: 15 (+2 size, +3 natural)
Attacks: Bite +6 melee, 2 claws +1 melee
Damage: Bite 1d4, claw 1d3
Face/Reach: 2½ ft. by 2½ ft./5 ft.
Special Attacks: Breath weapon, spell-like abilities
Special Qualities: Blindsight, fire subtype, immunities, keen senses
Saves: Fort +5, Ref +4, Will +4
Abilities: Str 11, Dex 10, Con 13, Int 10, Wis 11, Cha 10
Skills: Bluff +4, Concentration +5, Escape Artist +4, Listen +4, Search +4, Spot +4
Feats: Hover, Flyby Attack

Climate/Terrain: Temperate and warm desert, plains, and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 2
Treasure: Double standard
Alignment: Always chaotic good
Advancement: 5-6 HD (Tiny)

Combat
	Breath Weapon (Su): Line of fire, 30 feet long, every 1d4 rounds; damage 1d6, Reflex half DC 13. This dragon can use a cone of sleep instead, 15 feet long, forcing subjects who fail a Will save to fall asleep for 1d6+1 rounds.
	Spell-Like Abilities: At will - speak with animals.
	Blindsight (Ex): Can ascertain creatures within 30 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 100 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.

Dragon, Brass, Very Young

Small Dragon (Fire)
Hit Dice: 7d12+7 (52 hp)
Initiative: +0
Speed: 60 ft., fly 150 ft. (average), burrow 30 ft.
AC: 17 (+1 size, +6 natural)
Attacks: Bite +9 melee, 2 claws +4 melee
Damage: Bite 1d6+1, claw 1d4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Breath weapon, spell-like abilities
Special Qualities: Blindsight, fire subtype, immunities, keen senses
Saves: Fort +6, Ref +5, Will +5
Abilities: Str 13, Dex 10, Con 13, Int 10, Wis 11, Cha 10
Skills: Bluff +7, Concentration +8, Escape Artist +7, Listen +7, Search +7, Spot +7
Feats: Hover, Flyby Attack

Climate/Terrain: Temperate and warm desert, plains, and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 3
Treasure: Double standard
Alignment: Always chaotic good
Advancement: 8-9 HD (Small)

Combat
	Breath Weapon (Su): Line of fire, 40 feet long, every 1d4 rounds; damage 2d6, Reflex half DC 14. This dragon can use a cone of sleep instead, 20 feet long, forcing subjects who fail a Will save to fall asleep for 1d6+2 rounds.
	Spell-Like Abilities: At will - speak with animals.
	Blindsight (Ex): Can ascertain creatures within 60 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 200 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.

Dragon, Brass, Young

Medium-size Dragon (Fire)
Hit Dice: 10d12+20 (85 hp)
Initiative: +0
Speed: 60 ft., fly 200 ft. (poor), burrow 30 ft.
AC: 19 (+9 natural)
Attacks: Bite +12 melee, 2 claws +7 melee, 2 wings +7 melee
Damage: Bite 1d8+2, claw 1d6+1, wing 1d4+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Breath weapon, spell-like abilities, spells
Special Qualities: Blindsight, fire subtype, immunities, keen senses
Saves: Fort +9, Ref +7, Will +8
Abilities: Str 15, Dex 10, Con 15, Int 12, Wis 13, Cha 12
Skills: Bluff +11, Concentration +12, Diplomacy +11, Escape Artist +10, Listen +11, Search +11, Spellcraft +11, Spot +11
Feats: Hover, Flyby Attack, Power Attack

Climate/Terrain: Temperate and warm desert, plains, and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 5
Treasure: Double standard
Alignment: Always chaotic good
Advancement: 11-12 HD (Medium)

Combat
	Breath Weapon (Su): Line of fire, 60 feet long, every 1d4 rounds; damage 3d6, Reflex half DC 17. This dragon can use a cone of sleep instead, 30 feet long, forcing subjects who fail a Will save to fall asleep for 1d6+3 rounds.
	Spell-Like Abilities: At will - speak with animals.
	Blindsight (Ex): Can ascertain creatures within 90 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 300 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
	Spells: This dragon casts arcane spells as a 1st-level sorcerer. Save DC is 11 + spell level.

Dragon, Brass, Juvenile

Medium-size Dragon (Fire)
Hit Dice: 13d12+26 (110 hp)
Initiative: +0
Speed: 60 ft., fly 200 ft. (poor), burrow 30 ft.
AC: 22 (+12 natural)
Attacks: Bite +16 melee, 2 claws +11 melee, 2 wings +11 melee
Damage: Bite 1d8+3, claw 1d6+1, wing 1d4+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Breath weapon, spell-like abilities, spells
Special Qualities: Blindsight, fire subtype, immunities, keen senses
Saves: Fort +10, Ref +8, Will +9
Abilities: Str 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12
Skills: Bluff +14, Concentration +15, Diplomacy +14, Escape Artist +13, Listen +14, Search +14, Spellcraft +14, Spot +14
Feats: Hover, Flyby Attack, Power Attack, Cleave

Climate/Terrain: Temperate and warm desert, plains, and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 7
Treasure: Double standard
Alignment: Always chaotic good
Advancement: 14-15 HD (Medium)

Combat
	Breath Weapon (Su): Line of fire, 60 feet long, every 1d4 rounds; damage 4d6, Reflex half DC 18. This dragon can use a cone of sleep instead, 30 feet long, forcing subjects who fail a Will save to fall asleep for 1d6+4 rounds.
	Spell-Like Abilities: At will - speak with animals; 3/day - endure elements (radius 40 ft.).
	Blindsight (Ex): Can ascertain creatures within 120 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 400 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
	Spells: This dragon casts arcane spells as a 3rd-level sorcerer. Save DC is 11 + spell level.

Dragon, Brass, Young Adult

Large Dragon (Fire)
Hit Dice: 16d12+48 (152 hp)
Initiative: +0
Speed: 60 ft., fly 200 ft. (poor), burrow 30 ft.
AC: 24 (-1 size, +15 natural)
Attacks: Bite +19 melee, 2 claws +14 melee, 2 wings +14 melee, tail slap +14 melee
Damage: Bite 2d6+4, claw 1d8+2, wing 1d6+2, tail slap 1d8+6
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, fire subtype, damage reduction 5/+1, immunities, keen senses, SR 18
Saves: Fort +13, Ref +10, Will +12
Abilities: Str 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14
Skills: Bluff +18, Concentration +19, Diplomacy +18, Escape Artist +16, Listen +18, Search +18, Sense Motive +18, Spellcraft +18, Spot +18
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch

Climate/Terrain: Temperate and warm desert, plains, and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 9
Treasure: Double standard
Alignment: Always chaotic good
Advancement: 17-18 HD (Large)

Combat
	Breath Weapon (Su): Line of fire, 80 feet long, every 1d4 rounds; damage 5d6, Reflex half DC 21. This dragon can use a cone of sleep instead, 40 feet long, forcing subjects who fail a Will save to fall asleep for 1d6+5 rounds.
	Frightful Presence (Ex): Attacking forces all non-dragons within 150 feet to make a Will save (DC 20). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: At will - speak with animals; 3/day - endure elements (radius 50 ft.).
	Blindsight (Ex): Can ascertain creatures within 150 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 500 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
	Spells: This dragon casts arcane spells as a 5th-level sorcerer. Save DC is 12 + spell level.

Dragon, Brass, Adult

Large Dragon (Fire)
Hit Dice: 19d12+76 (199 hp)
Initiative: +0
Speed: 60 ft., fly 200 ft. (poor), burrow 30 ft.
AC: 27 (-1 size, +18 natural)
Attacks: Bite +24 melee, 2 claws +19 melee, 2 wings +19 melee, tail slap +19 melee
Damage: Bite 2d6+6, claw 1d8+3, wing 1d6+3, tail slap 1d8+9
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, fire subtype, damage reduction 5/+1, immunities, keen senses, SR 20
Saves: Fort +15, Ref +11, Will +13
Abilities: Str 23, Dex 10, Con 19, Int 14, Wis 15, Cha 14
Skills: Bluff +21, Concentration +23, Diplomacy +21, Escape Artist +19, Listen +21, Search +21, Sense Motive +21, Spellcraft +21, Spot +21
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch

Climate/Terrain: Temperate and warm desert, plains, and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 11
Treasure: Double standard
Alignment: Always chaotic good
Advancement: 20-21 HD (Large)

Combat
	Breath Weapon (Su): Line of fire, 80 feet long, every 1d4 rounds; damage 6d6, Reflex half DC 23. This dragon can use a cone of sleep instead, 40 feet long, forcing subjects who fail a Will save to fall asleep for 1d6+6 rounds.
	Frightful Presence (Ex): Attacking forces all non-dragons within 180 feet to make a Will save (DC 21). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: At will - speak with animals; 3/day - endure elements (radius 60 ft.); 1/day - suggestion.
	Blindsight (Ex): Can ascertain creatures within 180 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 600 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
	Spells: This dragon casts arcane spells as a 7th-level sorcerer. Save DC is 12 + spell level.

Dragon, Brass, Mature Adult

Huge Dragon (Fire)
Hit Dice: 22d12+110 (253 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., fly 200 ft. (poor), burrow 30 ft.
AC: 29 (-2 size, +21 natural)
Attacks: Bite +28 melee, 2 claws +23 melee, 2 wings +23 melee, tail slap +23 melee
Damage: Bite 2d8+8, claw 2d6+4, wing 1d8+4, tail slap 2d6+12
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, fire subtype, damage reduction 10/+1, immunities, keen senses, SR 22
Saves: Fort +18, Ref +13, Will +16
Abilities: Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16
Skills: Bluff +25, Concentration +27, Diplomacy +25, Escape Artist +22, Listen +25, Scry +25, Search +25, Sense Motive +25, Spellcraft +25, Spot +25
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative

Climate/Terrain: Temperate and warm desert, plains, and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 14
Treasure: Double standard
Alignment: Always chaotic good
Advancement: 23-24 HD (Huge)

Combat
	Breath Weapon (Su): Line of fire, 100 feet long, every 1d4 rounds; damage 7d6, Reflex half DC 26. This dragon can use a cone of sleep instead, 50 feet long, forcing subjects who fail a Will save to fall asleep for 1d6+7 rounds.
	Frightful Presence (Ex): Attacking forces all non-dragons within 210 feet to make a Will save (DC 24). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: At will - speak with animals; 3/day - endure elements (radius 70 ft.); 1/day - suggestion.
	Blindsight (Ex): Can ascertain creatures within 210 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 700 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
	Spells: This dragon casts arcane spells as a 9th-level sorcerer. Save DC is 13 + spell level.

Dragon, Brass, Old

Huge Dragon (Fire)
Hit Dice: 25d12+125 (287 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., fly 200 ft. (poor), burrow 30 ft.
AC: 32 (-2 size, +24 natural)
Attacks: Bite +32 melee, 2 claws +27 melee, 2 wings +27 melee, tail slap +27 melee
Damage: Bite 2d8+9, claw 2d6+4, wing 1d8+4, tail slap 2d6+13
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, fire subtype, damage reduction 10/+1, immunities, keen senses, SR 24
Saves: Fort +19, Ref +14, Will +17
Abilities: Str 29, Dex 10, Con 21, Int 16, Wis 17, Cha 16
Skills: Bluff +28, Concentration +30, Diplomacy +28, Escape Artist +25, Listen +30, Scry +28, Search +28, Sense Motive +28, Spellcraft +28, Spot +30
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation)

Climate/Terrain: Temperate and warm desert, plains, and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 16
Treasure: Double standard
Alignment: Always chaotic good
Advancement: 26-27 HD (Huge)

Combat
	Breath Weapon (Su): Line of fire, 100 feet long, every 1d4 rounds; damage 8d6, Reflex half DC 27. This dragon can use a cone of sleep instead, 50 feet long, forcing subjects who fail a Will save to fall asleep for 1d6+8 rounds.
	Frightful Presence (Ex): Attacking forces all non-dragons within 240 feet to make a Will save (DC 25). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: At will - speak with animals; 3/day - endure elements (radius 80 ft.); 1/day - suggestion and control winds.
	Blindsight (Ex): Can ascertain creatures within 240 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 800 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
	Spells: This dragon casts arcane spells as an 11th-level sorcerer. Save DC is 13 + spell level.

Dragon, Brass, Very Old

Huge Dragon (Fire)
Hit Dice: 28d12+168 (350 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., fly 200 ft. (poor), burrow 30 ft.
AC: 35 (-2 size, +27 natural)
Attacks: Bite +36 melee, 2 claws +31 melee, 2 wings +31 melee, tail slap +31 melee
Damage: Bite 2d8+10, claw 2d6+5, wing 1d8+5, tail slap 2d6+15
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, fire subtype, damage reduction 15/+2, immunities, keen senses, SR 25
Saves: Fort +22, Ref +16, Will +20
Abilities: Str 31, Dex 10, Con 23, Int 18, Wis 19, Cha 18
Skills: Bluff +32, Concentration +34, Diplomacy +32, Escape Artist +28, Knowledge (history) +32, Listen +34, Scry +32, Search +32, Sense Motive +32, Spellcraft +32, Spot +34
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness

Climate/Terrain: Temperate and warm desert, plains, and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 18
Treasure: Double standard
Alignment: Always chaotic good
Advancement: 29-30 HD (Huge)

Combat
	Breath Weapon (Su): Line of fire, 100 feet long, every 1d4 rounds; damage 9d6, Reflex half DC 30. This dragon can use a cone of sleep instead, 50 feet long, forcing subjects who fail a Will save to fall asleep for 1d6+9 rounds.
	Frightful Presence (Ex): Attacking forces all non-dragons within 270 feet to make a Will save (DC 28). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: At will - speak with animals; 3/day - endure elements (radius 90 ft.); 1/day - suggestion and control winds.
	Blindsight (Ex): Can ascertain creatures within 270 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 900 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
	Spells: This dragon casts arcane spells as a 13th-level sorcerer. Save DC is 14 + spell level.

Dragon, Brass, Ancient

Huge Dragon (Fire)
Hit Dice: 31d12+186 (387 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., fly 200 ft. (poor), burrow 30 ft.
AC: 38 (-2 size, +30 natural)
Attacks: Bite +40 melee, 2 claws +35 melee, 2 wings +35 melee, tail slap +35 melee
Damage: Bite 2d8+11, claw 2d6+5, wing 1d8+5, tail slap 2d6+16
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, fire subtype, damage reduction 15/+2, immunities, keen senses, SR 27
Saves: Fort +23, Ref +17, Will +21
Abilities: Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18
Skills: Bluff +35, Concentration +37, Diplomacy +35, Escape Artist +31, Knowledge (history) +35, Listen +37, Scry +35, Search +35, Sense Motive +35, Spellcraft +35, Spot +37
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness

Climate/Terrain: Temperate and warm desert, plains, and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 19
Treasure: Double standard
Alignment: Always chaotic good
Advancement: 32-33 HD (Huge)

Combat
	Breath Weapon (Su): Line of fire, 100 feet long, every 1d4 rounds; damage 10d6, Reflex half DC 31. This dragon can use a cone of sleep instead, 50 feet long, forcing subjects who fail a Will save to fall asleep for 1d6+10 rounds.
	Frightful Presence (Ex): Attacking forces all non-dragons within 300 feet to make a Will save (DC 29). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: At will - speak with animals; 3/day - endure elements (radius 100 ft.); 1/day - suggestion, control winds, and control weather.
	Blindsight (Ex): Can ascertain creatures within 300 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 1,000 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
	Spells: This dragon casts arcane spells as a 15th-level sorcerer. Save DC is 14 + spell level.

Dragon, Brass, Wyrm

Gargantuan Dragon (Fire)
Hit Dice: 34d12+238 (459 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., fly 250 ft. (clumsy), burrow 30 ft.
AC: 39 (-4 size, +33 natural)
Attacks: Bite +42 melee, 2 claws +37 melee, 2 wings +37 melee, tail slap +37 melee
Damage: Bite 4d6+12, claw 2d8+6, wing 2d6+6, tail slap 2d8+18
Face/Reach: 20 ft. by 40 ft./15 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, fire subtype, damage reduction 20/+3, immunities, keen senses, SR 28
Saves: Fort +26, Ref +19, Will +24
Abilities: Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20
Skills: Bluff +39, Concentration +41, Diplomacy +39, Escape Artist +34, Knowledge (arcana, history) +39, Listen +41, Scry +39, Search +39, Sense Motive +39, Spellcraft +39, Spot +41
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover

Climate/Terrain: Temperate and warm desert, plains, and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 20
Treasure: Double standard
Alignment: Always chaotic good
Advancement: 35-36 HD (Gargantuan)

Combat
	Breath Weapon (Su): Line of fire, 120 feet long, every 1d4 rounds; damage 11d6, Reflex half DC 34. This dragon can use a cone of sleep instead, 60 feet long, forcing subjects who fail a Will save to fall asleep for 1d6+11 rounds.
	Frightful Presence (Ex): Attacking forces all non-dragons within 330 feet to make a Will save (DC 32). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: At will - speak with animals; 3/day - endure elements (radius 110 ft.); 1/day - suggestion, control winds, and control weather.
	Blindsight (Ex): Can ascertain creatures within 330 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 1,100 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
	Spells: This dragon casts arcane spells as a 17th-level sorcerer. Save DC is 15 + spell level.

Dragon, Brass, Great Wyrm

Gargantuan Dragon (Fire)
Hit Dice: 37d12+296 (536 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., fly 250 ft. (clumsy), burrow 30 ft.
AC: 42 (-4 size, +36 natural)
Attacks: Bite +46 melee, 2 claws +41 melee, 2 wings +41 melee, tail slap +41 melee
Damage: Bite 4d6+13, claw 2d8+6, wing 2d6+6, tail slap 2d8+19
Face/Reach: 20 ft. by 40 ft./15 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, summon djinni, frightful presence
Special Qualities: Blindsight, fire subtype, damage reduction 20/+3, immunities, keen senses, SR 30
Saves: Fort +28, Ref +20, Will +25
Abilities: Str 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20
Skills: Bluff +42, Concentration +45, Diplomacy +42, Escape Artist +37, Knowledge (arcana, history) +42, Listen +44, Scry +42, Search +42, Sense Motive +42, Spellcraft +42, Spot +44
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover, Quicken Spell-Like Ability

Climate/Terrain: Temperate and warm desert, plains, and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 22
Treasure: Double standard
Alignment: Always chaotic good
Advancement: 38+ HD (Gargantuan)

Combat
	Breath Weapon (Su): Line of fire, 120 feet long, every 1d4 rounds; damage 12d6, Reflex half DC 36. This dragon can use a cone of sleep instead, 60 feet long, forcing subjects who fail a Will save to fall asleep for 1d6+12 rounds.
	Frightful Presence (Ex): Attacking forces all non-dragons within 360 feet to make a Will save (DC 33). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: At will - speak with animals; 3/day - endure elements (radius 120 ft.); 1/day - suggestion, control winds, and control weather.
	Summon Djinni (Sp): This ability works like the summon monster spells, except that it summons one djinni. 
	Blindsight (Ex): Can ascertain creatures within 360 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 1,200 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
	Spells: This dragon casts arcane spells as a 19th-level sorcerer. Save DC is 15 + spell level.

BRONZE DRAGONS
Dragon, Bronze, Wyrmling

Small Dragon (Water)
Hit Dice: 6d12+6 (45 hp)
Initiative: +0
Speed: 40 ft., fly 100 ft. (average)
AC: 15 (+1 size, +4 natural)
Attacks: Bite +7 melee, 2 claws +2 melee
Damage: Bite 1d6, claw 1d4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Breath weapon, spell-like abilities
Special Qualities: Blindsight, immunities, keen senses, water breathing
Saves: Fort +6, Ref +5, Will +7
Abilities: Str 11, Dex 10, Con 13, Int 14, Wis 15, Cha 14
Skills: Bluff +8, Concentration +7, Diplomacy +8, Escape Artist +6, Listen +8, Search +8, Sense Motive +8, Spot +8
Feats: Hover, Flyby Attack

Climate/Terrain: Temperate and warm aquatic and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 2
Treasure: Double standard
Alignment: Always lawful good
Advancement: 7-8 HD (Small)

Combat
	Breath Weapon (Su): Line of lightning, 40 feet long, every 1d4 rounds; damage 2d6, Reflex half DC 14. This dragon can use a cone of repulsion instead, 20 feet long, forcing subjects who fail a Will save to move away from the dragon for 1d6+1 rounds.
	Spell-Like Abilities: At will - speak with animals.
	Blindsight (Ex): Can ascertain creatures within 30 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 100 feet.
	Immunities (Ex): Immune to sleep, electricity, and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.

Dragon, Bronze, Very Young

Medium-size Dragon (Water)
Hit Dice: 9d12+18 (76 hp)
Initiative: +0
Speed: 40 ft., fly 150 ft. (poor)
AC: 17 (+7 natural)
Attacks: Bite +10 melee, 2 claws +5 melee, 2 wings +5 melee
Damage: Bite 1d8+1, claw 1d6, wing 1d4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Breath weapon, spell-like abilities
Special Qualities: Blindsight, immunities, keen senses, water breathing
Saves: Fort +8, Ref +6, Will +8
Abilities: Str 13, Dex 10, Con 15, Int 14, Wis 15, Cha 14
Skills: Bluff +11, Concentration +11, Diplomacy +11, Escape Artist +9, Listen +11, Search +11, Sense Motive +11, Spot +11
Feats: Hover, Flyby Attack, Power Attack

Climate/Terrain: Temperate and warm aquatic and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 4
Treasure: Double standard
Alignment: Always lawful good
Advancement: 10-11 HD (Medium)

Combat
	Breath Weapon (Su): Line of lightning, 60 feet long, every 1d4 rounds; damage 4d6, Reflex half DC 16. This dragon can use a cone of repulsion instead, 30 feet long, forcing subjects who fail a Will save to move away from the dragon for 1d6+2 rounds.
	Spell-Like Abilities: At will - speak with animals.
	Blindsight (Ex): Can ascertain creatures within 60 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 200 feet.
	Immunities (Ex): Immune to sleep, electricity, and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.

Dragon, Bronze, Young

Medium-size Dragon (Water)
Hit Dice: 12d12+24 (102 hp)
Initiative: +0
Speed: 40 ft., fly 150 ft. (poor)
AC: 20 (+10 natural)
Attacks: Bite +14 melee, 2 claws +9 melee, 2 wings +9 melee
Damage: Bite 1d8+2, claw 1d6+1, wing 1d4+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Breath weapon, spell-like abilities, spells
Special Qualities: Blindsight, immunities, keen senses, water breathing
Saves: Fort +10, Ref +8, Will +11
Abilities: Str 15, Dex 10, Con 15, Int 16, Wis 17, Cha 16
Skills: Bluff +15, Concentration +14, Diplomacy +15, Escape Artist +12, Listen +15, Scry +15, Search +15, Sense Motive +15, Spellcraft +15, Spot +15
Feats: Hover, Flyby Attack, Power Attack, Cleave

Climate/Terrain: Temperate and warm aquatic and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 6
Treasure: Double standard
Alignment: Always lawful good
Advancement: 13-14 HD (Medium)

Combat
	Breath Weapon (Su): Line of lightning, 60 feet long, every 1d4 rounds; damage 6d6, Reflex half DC 18. This dragon can use a cone of repulsion instead, 30 feet long, forcing subjects who fail a Will save to move away from the dragon for 1d6+3 rounds.
	Spell-Like Abilities: At will - speak with animals; 3/day - polymorph self.
	Blindsight (Ex): Can ascertain creatures within 90 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 300 feet.
	Immunities (Ex): Immune to sleep, electricity, and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Spells: This dragon casts arcane spells as a 1st-level sorcerer. Save DC is 13 + spell level.

Dragon, Bronze, Juvenile

Large Dragon (Water)
Hit Dice: 15d12+45 (142 hp)
Initiative: +0
Speed: 40 ft., fly 150 ft. (poor)
AC: 22 (-1 size, +13 natural)
Attacks: Bite +17 melee, 2 claws +12 melee, 2 wings +12 melee, tail slap +12 melee
Damage: Bite 2d6+3, claw 1d8+1, wing 1d6+1, tail slap 1d8+4
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Breath weapon, spell-like abilities, spells
Special Qualities: Blindsight, immunities, keen senses, water breathing
Saves: Fort +12, Ref +9, Will +13
Abilities: Str 17, Dex 10, Con 17, Int 18, Wis 19, Cha 18
Skills: Bluff +19, Concentration +18, Diplomacy +19, Escape Artist +15, Knowledge (history) +19, Listen +19, Scry +19, Search +19, Sense Motive +19, Spellcraft +19, Spot +19
Feats: Hover, Flyby Attack, Power Attack, Cleave

Climate/Terrain: Temperate and warm aquatic and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 8
Treasure: Double standard
Alignment: Always lawful good
Advancement: 16-17 HD (Large)

Combat
	Breath Weapon (Su): Line of lightning, 80 feet long, every 1d4 rounds; damage 8d6, Reflex half DC 20. This dragon can use a cone of repulsion instead, 40 feet long, forcing subjects who fail a Will save to move away from the dragon for 1d6+4 rounds.
	Spell-Like Abilities: At will - speak with animals; 3/day - polymorph self.
	Blindsight (Ex): Can ascertain creatures within 120 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 400 feet.
	Immunities (Ex): Immune to sleep, electricity, and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Spells: This dragon casts arcane spells as a 3rd-level sorcerer. Save DC is 14 + spell level.

Dragon, Bronze, Young Adult

Large Dragon (Water)
Hit Dice: 18d12+72 (189 hp)
Initiative: +0
Speed: 40 ft., fly 150 ft. (poor)
AC: 25 (-1 size, +16 natural)
Attacks: Bite +22 melee, 2 claws +17 melee, 2 wings +17 melee, tail slap +17 melee
Damage: Bite 2d6+5, claw 1d8+2, wing 1d6+2, tail slap 1d8+7
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, damage reduction 5/+1, immunities, keen senses, water breathing, SR 20
Saves: Fort +15, Ref +11, Will +15
Abilities: Str 21, Dex 10, Con 19, Int 18, Wis 19, Cha 18
Skills: Bluff +22, Concentration +22, Diplomacy +22, Escape Artist +18, Knowledge (history) +22, Listen +22, Scry +22, Search +22, Sense Motive +22, Spellcraft +22, Spot +22
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch

Climate/Terrain: Temperate and warm aquatic and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 11
Treasure: Double standard
Alignment: Always lawful good
Advancement: 19-20 HD (Large)

Combat
	Breath Weapon (Su): Line of lightning, 80 feet long, every 1d4 rounds; damage 10d6, Reflex half DC 23. This dragon can use a cone of repulsion instead, 40 feet long, forcing subjects who fail a Will save to move away from the dragon for 1d6+5 rounds.
	Frightful Presence (Ex): Attacking forces all non-dragons within 150 feet to make a Will save (DC 23). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: At will - speak with animals; 3/day - polymorph self.
	Blindsight (Ex): Can ascertain creatures within 150 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 500 feet.
	Immunities (Ex): Immune to sleep, electricity, and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Spells: This dragon casts arcane spells as a 5th-level sorcerer. Save DC is 14 + spell level.

Dragon, Bronze, Adult

Huge Dragon (Water)
Hit Dice: 21d12+105 (241 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 150 ft. (poor)
AC: 27 (-2 size, +19 natural)
Attacks: Bite +26 melee, 2 claws +21 melee, 2 wings +21 melee, tail slap +21 melee
Damage: Bite 2d8+7, claw 2d6+3, wing 1d8+3, tail slap 2d6+10
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, damage reduction 5/+1, immunities, keen senses, water breathing, SR 22
Saves: Fort +17, Ref +12, Will +17
Abilities: Str 25, Dex 10, Con 21, Int 20, Wis 21, Cha 20
Skills: Bluff +26, Concentration +26, Diplomacy +26, Escape Artist +21, Knowledge (arcana, history) +26, Listen +26, Scry +26, Search +26, Sense Motive +26, Spellcraft +26, Spot +26
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative

Climate/Terrain: Temperate and warm aquatic and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 14
Treasure: Double standard
Alignment: Always lawful good
Advancement: 22-23 HD (Huge)

Combat
	Breath Weapon (Su): Line of lightning, 100 feet long, every 1d4 rounds; damage 12d6, Reflex half DC 25. This dragon can use a cone of repulsion instead, 50 feet long, forcing subjects who fail a Will save to move away from the dragon for 1d6+6 rounds.
	Frightful Presence (Ex): Attacking forces all non-dragons within 180 feet to make a Will save (DC 25). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: At will - speak with animals; 3/day - polymorph self, create food and water, fog cloud.
	Blindsight (Ex): Can ascertain creatures within 180 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 600 feet.
	Immunities (Ex): Immune to sleep, electricity, and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Spells: This dragon casts arcane spells as a 7th-level sorcerer. Save DC is 15 + spell level.

Dragon, Bronze, Mature Adult

Huge Dragon (Water)
Hit Dice: 24d12+120 (276 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 150 ft. (poor)
AC: 30 (-2 size, +22 natural)
Attacks: Bite +30 melee, 2 claws +25 melee, 2 wings +25 melee, tail slap +25 melee
Damage: Bite 2d8+8, claw 2d6+4, wing 1d8+4, tail slap 2d6+12
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, damage reduction 10/+1, immunities, keen senses, water breathing, SR 23
Saves: Fort +19, Ref +14, Will +19
Abilities: Str 27, Dex 10, Con 21, Int 20, Wis 21, Cha 20
Skills: Bluff +29, Concentration +29, Diplomacy +29, Escape Artist +24, Knowledge (arcana, history) +29, Listen +31, Scry +29, Search +29, Sense Motive +29, Spellcraft +29, Spot +31
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation)

Climate/Terrain: Temperate and warm aquatic and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 16
Treasure: Double standard
Alignment: Always lawful good
Advancement: 25-26 HD (Huge)

Combat
	Breath Weapon (Su): Line of lightning, 100 feet long, every 1d4 rounds; damage 14d6, Reflex half DC 27. This dragon can use a cone of repulsion instead, 50 feet long, forcing subjects who fail a Will save to move away from the dragon for 1d6+7 rounds.
	Frightful Presence (Ex): Attacking forces all non-dragons within 210 feet to make a Will save (DC 27). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: At will - speak with animals; 3/day - polymorph self, create food and water, fog cloud.
	Blindsight (Ex): Can ascertain creatures within 210 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 700 feet.
	Immunities (Ex): Immune to sleep, electricity, and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Spells: This dragon casts arcane spells as a 9th-level sorcerer. Save DC is 15 + spell level.

Dragon, Bronze, Old

Huge Dragon (Water)
Hit Dice: 27d12+162 (337 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 150 ft. (poor)
AC: 33 (-2 size, +25 natural)
Attacks: Bite +34 melee, 2 claws +29 melee, 2 wings +29 melee, tail slap +29 melee
Damage: Bite 2d8+9, claw 2d6+4, wing 1d8+4, tail slap 2d6+13
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, damage reduction 10/+1, immunities, keen senses, water breathing, SR 25
Saves: Fort +21, Ref +15, Will +21
Abilities: Str 29, Dex 10, Con 23, Int 22, Wis 23, Cha 22
Skills: Bluff +33, Concentration +33, Diplomacy +33, Escape Artist +27, Knowledge (arcana, geography, history) +33, Listen +35, Scry +33, Search +33, Sense Motive +33, Spellcraft +33, Spot +35
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation)

Climate/Terrain: Temperate and warm aquatic and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 18
Treasure: Double standard
Alignment: Always lawful good
Advancement: 28-29 HD (Huge)

Combat
	Breath Weapon (Su): Line of lightning, 100 feet long, every 1d4 rounds; damage 16d6, Reflex half DC 29. This dragon can use a cone of repulsion instead, 50 feet long, forcing subjects who fail a Will save to move away from the dragon for 1d6+8 rounds.
	Frightful Presence (Ex): Attacking forces all non-dragons within 240 feet to make a Will save (DC 29). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: At will - speak with animals; 3/day - polymorph self, create food and water, fog cloud, detect thoughts.
	Blindsight (Ex): Can ascertain creatures within 240 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 800 feet.
	Immunities (Ex): Immune to sleep, electricity, and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Spells: This dragon casts arcane spells as an 11th-level sorcerer. Save DC is 16 + spell level.

Dragon, Bronze, Very Old

Huge Dragon (Water)
Hit Dice: 30d12+180 (375 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 150 ft. (poor)
AC: 36 (-2 size, +28 natural)
Attacks: Bite +38 melee, 2 claws +33 melee, 2 wings +33 melee, tail slap +33 melee
Damage: Bite 2d8+10, claw 2d6+5, wing 1d8+5, tail slap 2d6+15
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, damage reduction 15/+2, immunities, keen senses, water breathing, SR 26
Saves: Fort +23, Ref +17, Will +23
Abilities: Str 31, Dex 10, Con 23, Int 22, Wis 23, Cha 22
Skills: Bluff +36, Concentration +36, Diplomacy +36, Escape Artist +30, Knowledge (arcana, geography, history) +36, Listen +38, Scry +36, Search +36, Sense Motive +36, Spellcraft +36, Spot +38
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness

Climate/Terrain: Temperate and warm aquatic and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 19
Treasure: Double standard
Alignment: Always lawful good
Advancement: 31-32 HD (Huge)

Combat
	Breath Weapon (Su): Line of lightning, 100 feet long, every 1d4 rounds; damage 18d6, Reflex half DC 31. This dragon can use a cone of repulsion instead, 50 feet long, forcing subjects who fail a Will save to move away from the dragon for 1d6+9 rounds.
	Frightful Presence (Ex): Attacking forces all non-dragons within 270 feet to make a Will save (DC 31). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: At will - speak with animals; 3/day - polymorph self, create food and water, fog cloud, detect thoughts.
	Blindsight (Ex): Can ascertain creatures within 270 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 900 feet.
	Immunities (Ex): Immune to sleep, electricity, and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Spells: This dragon casts arcane spells as a 13th-level sorcerer. Save DC is 16 + spell level.

Dragon, Bronze, Ancient

Gargantuan Dragon (Water)
Hit Dice: 33d12+231 (445 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 200 ft. (clumsy)
AC: 37 (-4 size, +31 natural)
Attacks: Bite +40 melee, 2 claws +35 melee, 2 wings +35 melee, tail slap +35 melee
Damage: Bite 4d6+11, claw 2d8+5, wing 2d6+5, tail slap 2d8+16
Face/Reach: 20 ft. by 40 ft./15 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, damage reduction 15/+2, immunities, keen senses, water breathing, SR 28
Saves: Fort +25, Ref +18, Will +25
Abilities: Str 33, Dex 10, Con 25, Int 24, Wis 25, Cha 24
Skills: Bluff +40, Concentration +40, Diplomacy +40, Escape Artist +33, Knowledge (arcana, geography, history, religion) +40, Listen +42, Scry +40, Search +40, Sense Motive +40, Spellcraft +40, Spot +42
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover

Climate/Terrain: Temperate and warm aquatic and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 21
Treasure: Double standard
Alignment: Always lawful good
Advancement: 34-35 HD (Gargantuan)

Combat
	Breath Weapon (Su): Line of lightning, 120 feet long, every 1d4 rounds; damage 20d6, Reflex half DC 33. This dragon can use a cone of repulsion instead, 60 feet long, forcing subjects who fail a Will save to move away from the dragon for 1d6+10 rounds.
	Frightful Presence (Ex): Attacking forces all non-dragons within 300 feet to make a Will save (DC 33). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: At will - speak with animals; 3/day - polymorph self, create food and water, fog cloud, detect thoughts, control water.
	Blindsight (Ex): Can ascertain creatures within 300 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 1,000 feet.
	Immunities (Ex): Immune to sleep, electricity, and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Spells: This dragon casts arcane spells as a 15th-level sorcerer. Save DC is 17 + spell level.

Dragon, Bronze, Wyrm

Gargantuan Dragon (Water)
Hit Dice: 36d12+288 (522 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 200 ft. (clumsy)
AC: 40 (-4 size, +34 natural)
Attacks: Bite +44 melee, 2 claws +39 melee, 2 wings +39 melee, tail slap +39 melee
Damage: Bite 4d6+12, claw 2d8+6, wing 2d6+6, tail slap 2d8+18
Face/Reach: 20 ft. by 40 ft./15 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, damage reduction 20/+3, immunities, keen senses, water breathing, SR 29
Saves: Fort +28, Ref +20, Will +28
Abilities: Str 35, Dex 10, Con 27, Int 26, Wis 27, Cha 26
Skills: Bluff +44, Concentration +44, Diplomacy +44, Escape Artist +36, Knowledge (arcana, geography, history, planes, religion) +44, Listen +46, Scry +44, Search +44, Sense Motive +44, Spellcraft +44, Spot +46
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover, Quicken Spell-Like Ability

Climate/Terrain: Temperate and warm aquatic and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 22
Treasure: Double standard
Alignment: Always lawful good
Advancement: 37-38 HD (Gargantuan)

Combat
	Breath Weapon (Su): Line of lightning, 120 feet long, every 1d4 rounds; damage 22d6, Reflex half DC 36. This dragon can use a cone of repulsion instead, 60 feet long, forcing subjects who fail a Will save to move away from the dragon for 1d6+11 rounds.
	Frightful Presence (Ex): Attacking forces all non-dragons within 330 feet to make a Will save (DC 36). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: At will - speak with animals; 3/day - polymorph self, create food and water, fog cloud, detect thoughts, control water.
	Blindsight (Ex): Can ascertain creatures within 330 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 1,100 feet.
	Immunities (Ex): Immune to sleep, electricity, and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Spells: This dragon casts arcane spells as a 17th-level sorcerer. Save DC is 18 + spell level.

Dragon, Bronze, Great Wyrm

Gargantuan Dragon (Water)
Hit Dice: 39d12+312 (565 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 200 ft. (clumsy)
AC: 43 (-4 size, +37 natural)
Attacks: Bite +48 melee, 2 claws +43 melee, 2 wings +43 melee, tail slap +43 melee
Damage: Bite 4d6+13, claw 2d8+6, wing 2d6+6, tail slap 2d8+19
Face/Reach: 20 ft. by 40 ft./15 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, damage reduction 20/+3, immunities, keen senses, water breathing, SR 31
Saves: Fort +29, Ref +21, Will +29
Abilities: Str 37, Dex 10, Con 27, Int 26, Wis 27, Cha 26
Skills: Bluff +47, Concentration +47, Diplomacy +47, Escape Artist +39, Knowledge (arcana, geography, history, planes, religion) +47, Listen +49, Scry +47, Search +47, Sense Motive +47, Spellcraft +47, Spot +49
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover, Quicken Spell-Like Ability

Climate/Terrain: Temperate and warm aquatic and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 24
Treasure: Double standard
Alignment: Always lawful good
Advancement: 40+ HD (Gargantuan)

Combat
	Breath Weapon (Su): Line of lightning, 120 feet long, every 1d4 rounds; damage 24d6, Reflex half DC 37. This dragon can use a cone of repulsion instead, 60 feet long, forcing subjects who fail a Will save to move away from the dragon for 1d6+12 rounds.
	Frightful Presence (Ex): Attacking forces all non-dragons within 360 feet to make a Will save (DC 37). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: At will - speak with animals; 3/day - polymorph self, create food and water, fog cloud, detect thoughts, control water; 1/day - control weather.
	Blindsight (Ex): Can ascertain creatures within 360 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 1,200 feet.
	Immunities (Ex): Immune to sleep, electricity, and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Spells: This dragon casts arcane spells as a 19th-level sorcerer. Save DC is 18 + spell level.

COPPER DRAGONS
Dragon, Copper, Wyrmling

Tiny Dragon (Earth)
Hit Dice: 5d12+5 (37 hp)
Initiative: +0
Speed: 40 ft., fly 100 ft. (average)
AC: 16 (+2 size, +4 natural)
Attacks: Bite +7 melee, 2 claws +2 melee
Damage: Bite 1d4, claw 1d3
Face/Reach: 2½ ft. by 2½ ft./5 ft.
Special Attacks: Breath weapon
Special Qualities: Blindsight, immunities, keen senses, spider climb
Saves: Fort +5, Ref +4, Will +5
Abilities: Str 11, Dex 10, Con 13, Int 12, Wis 13, Cha 12
Skills: Bluff +6, Concentration +6, Diplomacy +6, Escape Artist +5, Jump +5, Listen +6, Search +6, Spot +6
Feats: Hover, Flyby Attack

Climate/Terrain: Temperate and warm desert, hill, mountains, and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 2
Treasure: Double standard
Alignment: Always chaotic good
Advancement: 6-7 HD (Tiny)

Combat
	Breath Weapon (Su): Line of acid, 30 feet long, every 1d4 rounds; damage 2d4, Reflex half DC 13. This dragon can use a cone of slow gas instead, 15 feet long, forcing subjects who fail a Will save to be slowed as the spell for 1d6+1 rounds.
	Blindsight (Ex): Can ascertain creatures within 30 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 100 feet.
	Immunities (Ex): Immune to sleep, acid, and paralysis.
	Spider Climb (Ex): This dragon can climb on stone surfaces as though using the spider climb spell.

Dragon, Copper, Very Young

Small Dragon (Earth)
Hit Dice: 8d12+8 (60 hp)
Initiative: +0
Speed: 40 ft., fly 100 ft. (average)
AC: 18 (+1 size, +7 natural)
Attacks: Bite +10 melee, 2 claws +5 melee
Damage: Bite 1d6+1, claw 1d4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Breath weapon
Special Qualities: Blindsight, immunities, keen senses, spider climb
Saves: Fort +7, Ref +6, Will +7
Abilities: Str 13, Dex 10, Con 13, Int 12, Wis 13, Cha 12
Skills: Bluff +9, Concentration +9, Diplomacy +9, Escape Artist +8, Jump +9, Listen +9, Search +9, Spot +9
Feats: Hover, Flyby Attack, Power Attack

Climate/Terrain: Temperate and warm desert, hill, mountains, and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 4
Treasure: Double standard
Alignment: Always chaotic good
Advancement: 9-10 HD (Small)

Combat
	Breath Weapon (Su): Line of acid, 40 feet long, every 1d4 rounds; damage 4d4, Reflex half DC 15. This dragon can use a cone of slow gas instead, 20 feet long, forcing subjects who fail a Will save to be slowed as the spell for 1d6+2 rounds.
	Blindsight (Ex): Can ascertain creatures within 60 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 200 feet.
	Immunities (Ex): Immune to sleep, acid, and paralysis.
	Spider Climb (Ex): This dragon can climb on stone surfaces as though using the spider climb spell.

Dragon, Copper, Young

Medium-size Dragon (Earth)
Hit Dice: 11d12+22 (93 hp)
Initiative: +0
Speed: 40 ft., fly 150 ft. (poor)
AC: 20 (+10 natural)
Attacks: Bite +13 melee, 2 claws +8 melee, 2 wings +8 melee
Damage: Bite 1d8+2, claw 1d6+1, wing 1d4+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Breath weapon, spells
Special Qualities: Blindsight, immunities, keen senses, spider climb
Saves: Fort +9, Ref +7, Will +9
Abilities: Str 15, Dex 10, Con 15, Int 14, Wis 15, Cha 14
Skills: Bluff +13, Concentration +13, Diplomacy +13, Escape Artist +11, Jump +13, Listen +13, Search +13, Sense Motive +13, Spellcraft +13, Spot +13
Feats: Hover, Flyby Attack, Power Attack

Climate/Terrain: Temperate and warm desert, hill, mountains, and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 6
Treasure: Double standard
Alignment: Always chaotic good
Advancement: 12-13 HD (Medium)

Combat
	Breath Weapon (Su): Line of acid, 60 feet long, every 1d4 rounds; damage 6d4, Reflex half DC 17. This dragon can use a cone of slow gas instead, 30 feet long, forcing subjects who fail a Will save to be slowed as the spell for 1d6+3 rounds.
	Blindsight (Ex): Can ascertain creatures within 90 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 300 feet.
	Immunities (Ex): Immune to sleep, acid, and paralysis.
	Spider Climb (Ex): This dragon can climb on stone surfaces as though using the spider climb spell.
	Spells: This dragon casts arcane spells as a 1st-level sorcerer. Save DC is 12 + spell level.

Dragon, Copper, Juvenile

Medium-size Dragon (Earth)
Hit Dice: 14d12+28 (119 hp)
Initiative: +0
Speed: 40 ft., fly 150 ft. (poor)
AC: 23 (+13 natural)
Attacks: Bite +17 melee, 2 claws +12 melee, 2 wings +12 melee
Damage: Bite 1d8+3, claw 1d6+1, wing 1d4+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Breath weapon, spells
Special Qualities: Blindsight, immunities, keen senses, spider climb
Saves: Fort +11, Ref +9, Will +11
Abilities: Str 17, Dex 10, Con 15, Int 14, Wis 15, Cha 14
Skills: Bluff +16, Concentration +16, Diplomacy +16, Escape Artist +14, Jump +17, Listen +16, Search +16, Sense Motive +16, Spellcraft +16, Spot +16
Feats: Hover, Flyby Attack, Power Attack, Cleave

Climate/Terrain: Temperate and warm desert, hill, mountains, and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 8
Treasure: Double standard
Alignment: Always chaotic good
Advancement: 15-16 HD (Medium)

Combat
	Breath Weapon (Su): Line of acid, 60 feet long, every 1d4 rounds; damage 8d4, Reflex half DC 19. This dragon can use a cone of slow gas instead, 30 feet long, forcing subjects who fail a Will save to be slowed as the spell for 1d6+4 rounds.
	Blindsight (Ex): Can ascertain creatures within 120 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 400 feet.
	Immunities (Ex): Immune to sleep, acid, and paralysis.
	Spider Climb (Ex): This dragon can climb on stone surfaces as though using the spider climb spell.
	Spells: This dragon casts arcane spells as a 3rd-level sorcerer. Save DC is 12 + spell level.

Dragon, Copper, Young Adult

Large Dragon (Earth)
Hit Dice: 17d12+51 (161 hp)
Initiative: +0
Speed: 40 ft., fly 150 ft. (poor)
AC: 25 (-1 size, +16 natural)
Attacks: Bite +20 melee, 2 claws +15 melee, 2 wings +15 melee, tail slap +15 melee
Damage: Bite 2d6+4, claw 1d8+2, wing 1d6+2, tail slap 1d8+6
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Breath weapon, spells, frightful presence
Special Qualities: Blindsight, damage reduction 5/+1, immunities, keen senses, spider climb, SR 19
Saves: Fort +13, Ref +10, Will +13
Abilities: Str 19, Dex 10, Con 17, Int 16, Wis 17, Cha 16
Skills: Bluff +20, Concentration +20, Diplomacy +20, Escape Artist +17, Jump +21, Listen +20, Scry +20, Search +20, Sense Motive +20, Spellcraft +20, Spot +20
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch

Climate/Terrain: Temperate and warm desert, hill, mountains, and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 10
Treasure: Double standard
Alignment: Always chaotic good
Advancement: 18-19 HD (Large)

Combat
	Breath Weapon (Su): Line of acid, 80 feet long, every 1d4 rounds; damage 10d4, Reflex half DC 21. This dragon can use a cone of slow gas instead, 40 feet long, forcing subjects who fail a Will save to be slowed as the spell for 1d6+5 rounds.
	Frightful Presence (Ex): Attacking forces all non-dragons within 150 feet to make a Will save (DC 21). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Blindsight (Ex): Can ascertain creatures within 150 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 500 feet.
	Immunities (Ex): Immune to sleep, acid, and paralysis.
	Spider Climb (Ex): This dragon can climb on stone surfaces as though using the spider climb spell.
	Spells: This dragon casts arcane spells as a 5th-level sorcerer. Save DC is 13 + spell level.

Dragon, Copper, Adult

Large Dragon (Earth)
Hit Dice: 20d12+80 (210 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 150 ft. (poor)
AC: 28 (-1 size, +19 natural)
Attacks: Bite +25 melee, 2 claws +20 melee, 2 wings +20 melee, tail slap +20 melee
Damage: Bite 2d6+6, claw 1d8+3, wing 1d6+3, tail slap 1d8+9
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, damage reduction 5/+1, immunities, keen senses, spider climb, SR 21
Saves: Fort +16, Ref +12, Will +15
Abilities: Str 23, Dex 10, Con 19, Int 16, Wis 17, Cha 16
Skills: Bluff +23, Concentration +24, Diplomacy +23, Escape Artist +20, Jump +26, Listen +23, Scry +23, Search +23, Sense Motive +23, Spellcraft +23, Spot +23
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative

Climate/Terrain: Temperate and warm desert, hill, mountains, and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 13
Treasure: Double standard
Alignment: Always chaotic good
Advancement: 21-22 HD (Large)

Combat
	Breath Weapon (Su): Line of acid, 80 feet long, every 1d4 rounds; damage 12d4, Reflex half DC 24. This dragon can use a cone of slow gas instead, 40 feet long, forcing subjects who fail a Will save to be slowed as the spell for 1d6+6 rounds.
	Frightful Presence (Ex): Attacking forces all non-dragons within 180 feet to make a Will save (DC 23). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: 2/day - stone shape.
	Blindsight (Ex): Can ascertain creatures within 180 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 600 feet.
	Immunities (Ex): Immune to sleep, acid, and paralysis.
	Spider Climb (Ex): This dragon can climb on stone surfaces as though using the spider climb spell.
	Spells: This dragon casts arcane spells as a 7th-level sorcerer. Save DC is 13 + spell level.

Dragon, Copper, Mature Adult

Huge Dragon (Earth)
Hit Dice: 23d12+115 (264 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 150 ft. (poor)
AC: 30 (-2 size, +22 natural)
Attacks: Bite +29 melee, 2 claws +24 melee, 2 wings +24 melee, tail slap +24 melee
Damage: Bite 2d8+8, claw 2d6+4, wing 1d8+4, tail slap 2d6+12
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, damage reduction 10/+1, immunities, keen senses, spider climb, SR 23
Saves: Fort +18, Ref +13, Will +17
Abilities: Str 27, Dex 10, Con 21, Int 18, Wis 19, Cha 18
Skills: Bluff +27, Concentration +28, Diplomacy +27, Escape Artist +23, Jump +31, Knowledge (history) +27, Listen +27, Scry +27, Search +27, Sense Motive +27, Spellcraft +27, Spot +27
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative

Climate/Terrain: Temperate and warm desert, hill, mountains, and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 15
Treasure: Double standard
Alignment: Always chaotic good
Advancement: 24-25 HD (Huge)

Combat
	Breath Weapon (Su): Line of acid, 100 feet long, every 1d4 rounds; damage 14d4, Reflex half DC 26. This dragon can use a cone of slow gas instead, 50 feet long, forcing subjects who fail a Will save to be slowed as the spell for 1d6+7 rounds.
	Frightful Presence (Ex): Attacking forces all non-dragons within 210 feet to make a Will save (DC 25). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: 2/day - stone shape.
	Blindsight (Ex): Can ascertain creatures within 210 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 700 feet.
	Immunities (Ex): Immune to sleep, acid, and paralysis.
	Spider Climb (Ex): This dragon can climb on stone surfaces as though using the spider climb spell.
	Spells: This dragon casts arcane spells as a 9th-level sorcerer. Save DC is 14 + spell level.

Dragon, Copper, Old

Huge Dragon (Earth)
Hit Dice: 26d12+130 (299 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 150 ft. (poor)
AC: 33 (-2 size, +25 natural)
Attacks: Bite +33 melee, 2 claws +28 melee, 2 wings +28 melee, tail slap +28 melee
Damage: Bite 2d8+9, claw 2d6+4, wing 1d8+4, tail slap 2d6+13
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, damage reduction 10/+1, immunities, keen senses, spider climb, SR 25
Saves: Fort +20, Ref +15, Will +19
Abilities: Str 29, Dex 10, Con 21, Int 18, Wis 19, Cha 18
Skills: Bluff +30, Concentration +31, Diplomacy +30, Escape Artist +26, Jump +35, Knowledge (history) +30, Listen +32, Scry +30, Search +30, Sense Motive +30, Spellcraft +30, Spot +32
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation)

Climate/Terrain: Temperate and warm desert, hill, mountains, and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 18
Treasure: Double standard
Alignment: Always chaotic good
Advancement: 27-28 HD (Huge)

Combat
	Breath Weapon (Su): Line of acid, 100 feet long, every 1d4 rounds; damage 16d4, Reflex half DC 28. This dragon can use a cone of slow gas instead, 50 feet long, forcing subjects who fail a Will save to be slowed as the spell for 1d6+8 rounds.
	Frightful Presence (Ex): Attacking forces all non-dragons within 240 feet to make a Will save (DC 27). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: 2/day - stone shape; 1/day - transmute rock to mud or transmute mud to rock.
	Blindsight (Ex): Can ascertain creatures within 240 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 800 feet.
	Immunities (Ex): Immune to sleep, acid, and paralysis.
	Spider Climb (Ex): This dragon can climb on stone surfaces as though using the spider climb spell.
	Spells: This dragon casts arcane spells as an 11th-level sorcerer. Save DC is 14 + spell level.

Dragon, Copper, Very Old

Huge Dragon (Earth)
Hit Dice: 29d12+174 (362 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 150 ft. (poor)
AC: 36 (-2 size, +28 natural)
Attacks: Bite +37 melee, 2 claws +32 melee, 2 wings +32 melee, tail slap +32 melee
Damage: Bite 2d8+10, claw 2d6+5, wing 1d8+5, tail slap 2d6+15
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, damage reduction 15/+2, immunities, keen senses, spider climb, SR 26
Saves: Fort +22, Ref +16, Will +21
Abilities: Str 31, Dex 10, Con 23, Int 20, Wis 21, Cha 20
Skills: Bluff +34, Concentration +35, Diplomacy +34, Escape Artist +29, Jump +39, Knowledge (arcana, history) +34, Listen +36, Scry +34, Search +34, Sense Motive +34, Spellcraft +34, Spot +36
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness

Climate/Terrain: Temperate and warm desert, hill, mountains, and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 19
Treasure: Double standard
Alignment: Always chaotic good
Advancement: 30-31 HD (Huge)

Combat
	Breath Weapon (Su): Line of acid, 100 feet long, every 1d4 rounds; damage 18d4, Reflex half DC 30. This dragon can use a cone of slow gas instead, 50 feet long, forcing subjects who fail a Will save to be slowed as the spell for 1d6+9 rounds.
	Frightful Presence (Ex): Attacking forces all non-dragons within 270 feet to make a Will save (DC 29). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: 2/day - stone shape; 1/day - transmute rock to mud or transmute mud to rock.
	Blindsight (Ex): Can ascertain creatures within 270 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 900 feet.
	Immunities (Ex): Immune to sleep, acid, and paralysis.
	Spider Climb (Ex): This dragon can climb on stone surfaces as though using the spider climb spell.
	Spells: This dragon casts arcane spells as a 13th-level sorcerer. Save DC is 15 + spell level.

Dragon, Copper, Ancient

Huge Dragon (Earth)
Hit Dice: 32d12+192 (400 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 150 ft. (poor)
AC: 39 (-2 size, +31 natural)
Attacks: Bite +41 melee, 2 claws +36 melee, 2 wings +36 melee, tail slap +36 melee
Damage: Bite 2d8+11, claw 2d6+5, wing 1d8+5, tail slap 2d6+16
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, damage reduction 15/+2, immunities, keen senses, spider climb, SR 28
Saves: Fort +24, Ref +18, Will +23
Abilities: Str 33, Dex 10, Con 23, Int 20, Wis 21, Cha 20
Skills: Bluff +37, Concentration +38, Diplomacy +37, Escape Artist +32, Jump +43, Knowledge (arcana, history) +37, Listen +39, Scry +37, Search +37, Sense Motive +37, Spellcraft +37, Spot +39
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover

Climate/Terrain: Temperate and warm desert, hill, mountains, and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 21
Treasure: Double standard
Alignment: Always chaotic good
Advancement: 33-34 HD (Huge)

Combat
	Breath Weapon (Su): Line of acid, 100 feet long, every 1d4 rounds; damage 20d4, Reflex half DC 32. This dragon can use a cone of slow gas instead, 50 feet long, forcing subjects who fail a Will save to be slowed as the spell for 1d6+10 rounds.
	Frightful Presence (Ex): Attacking forces all non-dragons within 300 feet to make a Will save (DC 31). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: 2/day - stone shape; 1/day - transmute rock to mud or transmute mud to rock, wall of stone.
	Blindsight (Ex): Can ascertain creatures within 300 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 1,000 feet.
	Immunities (Ex): Immune to sleep, acid, and paralysis.
	Spider Climb (Ex): This dragon can climb on stone surfaces as though using the spider climb spell.
	Spells: This dragon casts arcane spells as a 15th-level sorcerer. Save DC is 15 + spell level.

Dragon, Copper, Wyrm

Gargantuan Dragon (Earth)
Hit Dice: 35d12+245 (472 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 200 ft. (clumsy)
AC: 40 (-4 size, +34 natural)
Attacks: Bite +43 melee, 2 claws +38 melee, 2 wings +38 melee, tail slap +38 melee
Damage: Bite 4d6+12, claw 2d8+6, wing 2d6+6, tail slap 2d8+18
Face/Reach: 20 ft. by 40 ft./15 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, damage reduction 20/+3, immunities, keen senses, spider climb, SR 29
Saves: Fort +26, Ref +19, Will +25
Abilities: Str 35, Dex 10, Con 25, Int 22, Wis 23, Cha 22
Skills: Bluff +41, Concentration +42, Diplomacy +41, Escape Artist +35, Jump +47, Knowledge (arcana, geography, history) +41, Listen +43, Scry +41, Search +41, Sense Motive +41, Spellcraft +41, Spot +43
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover

Climate/Terrain: Temperate and warm desert, hill, mountains, and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 22
Treasure: Double standard
Alignment: Always chaotic good
Advancement: 36-37 HD (Gargantuan)

Combat
	Breath Weapon (Su): Line of acid, 120 feet long, every 1d4 rounds; damage 22d4, Reflex half DC 34. This dragon can use a cone of slow gas instead, 60 feet long, forcing subjects who fail a Will save to be slowed as the spell for 1d6+11 rounds.
	Frightful Presence (Ex): Attacking forces all non-dragons within 330 feet to make a Will save (DC 33). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: 2/day - stone shape; 1/day - transmute rock to mud or transmute mud to rock, wall of stone.
	Blindsight (Ex): Can ascertain creatures within 330 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 1,100 feet.
	Immunities (Ex): Immune to sleep, acid, and paralysis.
	Spider Climb (Ex): This dragon can climb on stone surfaces as though using the spider climb spell.
	Spells: This dragon casts arcane spells as a 17th-level sorcerer. Save DC is 16 + spell level.

Dragon, Copper, Great Wyrm

Gargantuan Dragon (Earth)
Hit Dice: 38d12+304 (551 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 200 ft. (clumsy)
AC: 43 (-4 size, +37 natural)
Attacks: Bite +47 melee, 2 claws +42 melee, 2 wings +42 melee, tail slap +42 melee
Damage: Bite 4d6+13, claw 2d8+6, wing 2d6+6, tail slap 2d8+19
Face/Reach: 20 ft. by 40 ft./15 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, damage reduction 20/+3, immunities, keen senses, spider climb, SR 31
Saves: Fort +29, Ref +21, Will +27
Abilities: Str 37, Dex 10, Con 27, Int 22, Wis 23, Cha 22
Skills: Bluff +44, Concentration +46, Diplomacy +44, Escape Artist +38, Jump +51, Knowledge (arcana, geography, history) +44, Listen +46, Scry +44, Search +44, Sense Motive +44, Spellcraft +44, Spot +46
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover, Quicken Spell-Like Ability

Climate/Terrain: Temperate and warm desert, hill, mountains, and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 24
Treasure: Double standard
Alignment: Always chaotic good
Advancement: 39+ HD (Gargantuan)

Combat
	Breath Weapon (Su): Line of acid, 120 feet long, every 1d4 rounds; damage 24d4, Reflex half DC 37. This dragon can use a cone of slow gas instead, 60 feet long, forcing subjects who fail a Will save to be slowed as the spell for 1d6+12 rounds.
	Frightful Presence (Ex): Attacking forces all non-dragons within 360 feet to make a Will save (DC 35). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: 2/day - stone shape; 1/day - transmute rock to mud or transmute mud to rock, wall of stone, move earth.
	Blindsight (Ex): Can ascertain creatures within 360 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 1,200 feet.
	Immunities (Ex): Immune to sleep, acid, and paralysis.
	Spider Climb (Ex): This dragon can climb on stone surfaces as though using the spider climb spell.
	Spells: This dragon casts arcane spells as a 19th-level sorcerer. Save DC is 16 + spell level.

GOLD DRAGONS
Dragon, Gold, Wyrmling

Medium-size Dragon (Fire)
Hit Dice: 8d12+16 (68 hp)
Initiative: +0
Speed: 60 ft., fly 200 ft. (poor), swim 60 ft.
AC: 17 (+7 natural)
Attacks: Bite +11 melee, 2 claws +6 melee, 2 wings +6 melee
Damage: Bite 1d8+3, claw 1d6+1, wing 1d4+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Breath weapon, spell-like abilities
Special Qualities: Blindsight, fire subtype, immunities, keen senses, water breathing
Saves: Fort +8, Ref +6, Will +8
Abilities: Str 17, Dex 10, Con 15, Int 14, Wis 15, Cha 14
Skills: Bluff +10, Concentration +10, Diplomacy +10, Escape Artist +8, Jump +11, Listen +10, Search +10, Sense Motive +10, Spot +10
Feats: Hover, Flyby Attack, Power Attack

Climate/Terrain: Any land and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 4
Treasure: Double standard
Alignment: Always lawful good
Advancement: 9-10 HD (Medium)

Combat
	Breath Weapon (Su): Cone of fire, 30 feet long, every 1d4 rounds; damage 2d10, Reflex half DC 16. This dragon can use a cone of weakening gas instead, 30 feet long, forcing subjects who fail a Fortitude save to take 1 point of temporary Strength damage.
	Spell-Like Abilities: 3/day - polymorph self.
	Blindsight (Ex): Can ascertain creatures within 30 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 100 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.

Dragon, Gold, Very Young

Large Dragon (Fire)
Hit Dice: 11d12+33 (104 hp)
Initiative: +0
Speed: 60 ft., fly 200 ft. (poor), swim 60 ft.
AC: 19 (-1 size, +10 natural)
Attacks: Bite +15 melee, 2 claws +10 melee, 2 wings +10 melee, tail slap +10 melee
Damage: Bite 2d6+5, claw 1d8+2, wing 1d6+2, tail slap 1d8+7
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Breath weapon, spell-like abilities
Special Qualities: Blindsight, fire subtype, immunities, keen senses, water breathing
Saves: Fort +10, Ref +7, Will +10
Abilities: Str 21, Dex 10, Con 17, Int 16, Wis 17, Cha 16
Skills: Bluff +14, Concentration +14, Diplomacy +14, Escape Artist +11, Jump +16, Listen +14, Scry +14, Search +14, Sense Motive +14, Spot +14
Feats: Hover, Flyby Attack, Power Attack

Climate/Terrain: Any land and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 6
Treasure: Double standard
Alignment: Always lawful good
Advancement: 12-13 HD (Large)

Combat
	Breath Weapon (Su): Cone of fire, 40 feet long, every 1d4 rounds; damage 4d10, Reflex half DC 18. This dragon can use a cone of weakening gas instead, 40 feet long, forcing subjects who fail a Fortitude save to take 2 points of temporary Strength damage.
	Spell-Like Abilities: 3/day - polymorph self.
	Blindsight (Ex): Can ascertain creatures within 60 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 200 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.

Dragon, Gold, Young

Large Dragon (Fire)
Hit Dice: 14d12+42 (133 hp)
Initiative: +0
Speed: 60 ft., fly 200 ft. (poor), swim 60 ft.
AC: 22 (-1 size, +13 natural)
Attacks: Bite +20 melee, 2 claws +15 melee, 2 wings +15 melee, tail slap +15 melee
Damage: Bite 2d6+7, claw 1d8+3, wing 1d6+3, tail slap 1d8+10
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Breath weapon, spell-like abilities, spells
Special Qualities: Blindsight, fire subtype, immunities, keen senses, water breathing
Saves: Fort +12, Ref +9, Will +12
Abilities: Str 25, Dex 10, Con 17, Int 16, Wis 17, Cha 16
Skills: Bluff +17, Concentration +17, Diplomacy +17, Escape Artist +14, Jump +21, Listen +17, Scry +17, Search +17, Sense Motive +17, Spellcraft +17, Spot +17
Feats: Hover, Flyby Attack, Power Attack, Cleave

Climate/Terrain: Any land and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 8
Treasure: Double standard
Alignment: Always lawful good
Advancement: 15-16 HD (Large)

Combat
	Breath Weapon (Su): Cone of fire, 40 feet long, every 1d4 rounds; damage 6d10, Reflex half DC 20. This dragon can use a cone of weakening gas instead, 40 feet long, forcing subjects who fail a Fortitude save to take 3 points of temporary Strength damage.
	Spell-Like Abilities: 3/day - polymorph self.
	Blindsight (Ex): Can ascertain creatures within 90 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 300 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
	Spells: This dragon casts arcane spells as a 1st-level sorcerer. Save DC is 13 + spell level.

Dragon, Gold, Juvenile

Large Dragon (Fire)
Hit Dice: 17d12+68 (178 hp)
Initiative: +0
Speed: 60 ft., fly 200 ft. (poor), swim 60 ft.
AC: 25 (-1 size, +16 natural)
Attacks: Bite +25 melee, 2 claws +20 melee, 2 wings +20 melee, tail slap +20 melee
Damage: Bite 2d6+9, claw 1d8+4, wing 1d6+4, tail slap 1d8+13
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Breath weapon, spell-like abilities, spells
Special Qualities: Blindsight, fire subtype, immunities, keen senses, water breathing
Saves: Fort +14, Ref +10, Will +14
Abilities: Str 29, Dex 10, Con 19, Int 18, Wis 19, Cha 18
Skills: Bluff +21, Concentration +21, Diplomacy +21, Escape Artist +17, Jump +26, Knowledge (history) +21, Listen +21, Scry +21, Search +21, Sense Motive +21, Spellcraft +21, Spot +21
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch

Climate/Terrain: Any land and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 10
Treasure: Double standard
Alignment: Always lawful good
Advancement: 18-19 HD (Large)

Combat
	Breath Weapon (Su): Cone of fire, 40 feet long, every 1d4 rounds; damage 8d10, Reflex half DC 22. This dragon can use a cone of weakening gas instead, 40 feet long, forcing subjects who fail a Fortitude save to take 4 points of temporary Strength damage.
	Spell-Like Abilities: 3/day - polymorph self and bless.
	Blindsight (Ex): Can ascertain creatures within 120 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 400 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
	Spells: This dragon casts arcane spells as a 3rd-level sorcerer. Save DC is 14 + spell level.

Dragon, Gold, Young Adult

Huge Dragon (Fire)
Hit Dice: 20d12+100 (230 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., fly 200 ft. (poor), swim 60 ft.
AC: 27 (-2 size, +19 natural)
Attacks: Bite +28 melee, 2 claws +23 melee, 2 wings +23 melee, tail slap +23 melee
Damage: Bite 2d8+10, claw 2d6+5, wing 1d8+5, tail slap 2d6+15
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, fire subtype, damage reduction 5/+1, immunities, keen senses, water breathing, SR 21
Saves: Fort +17, Ref +12, Will +16
Abilities: Str 31, Dex 10, Con 21, Int 18, Wis 19, Cha 18
Skills: Bluff +24, Concentration +25, Diplomacy +24, Escape Artist +20, Jump +30, Knowledge (history) +24, Listen +24, Scry +24, Search +24, Sense Motive +24, Spellcraft +24, Spot +24
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative

Climate/Terrain: Any land and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 13
Treasure: Double standard
Alignment: Always lawful good
Advancement: 21-22 HD (Huge)

Combat
	Breath Weapon (Su): Cone of fire, 50 feet long, every 1d4 rounds; damage 10d10, Reflex half DC 25. This dragon can use a cone of weakening gas instead, 50 feet long, forcing subjects who fail a Fortitude save to take 5 points of temporary Strength damage.
	Frightful Presence (Ex): Attacking forces all non-dragons within 150 feet to make a Will save (DC 24). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: 3/day - polymorph self and bless.
	Blindsight (Ex): Can ascertain creatures within 150 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 500 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
	Spells: This dragon casts arcane spells as a 5th-level sorcerer. Save DC is 14 + spell level.

Dragon, Gold, Adult

Huge Dragon (Fire)
Hit Dice: 23d12+115 (264 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., fly 200 ft. (poor), swim 60 ft.
AC: 30 (-2 size, +22 natural)
Attacks: Bite +32 melee, 2 claws +27 melee, 2 wings +27 melee, tail slap +27 melee
Damage: Bite 2d8+11, claw 2d6+5, wing 1d8+5, tail slap 2d6+16
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, luck bonus, frightful presence
Special Qualities: Blindsight, fire subtype, damage reduction 5/+1, immunities, keen senses, water breathing, SR 23
Saves: Fort +18, Ref +13, Will +18
Abilities: Str 33, Dex 10, Con 21, Int 20, Wis 21, Cha 20
Skills: Bluff +28, Concentration +28, Diplomacy +28, Escape Artist +23, Jump +34, Knowledge (arcana, history) +28, Listen +28, Scry +28, Search +28, Sense Motive +28, Spellcraft +28, Spot +28
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative

Climate/Terrain: Any land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 15
Treasure: Double standard
Alignment: Always lawful good
Advancement: 24-25 HD (Huge)

Combat
	Breath Weapon (Su): Cone of fire, 50 feet long, every 1d4 rounds; damage 12d10, Reflex half DC 26. This dragon can use a cone of weakening gas instead, 50 feet long, forcing subjects who fail a Fortitude save to take 6 points of temporary Strength damage.
	Frightful Presence (Ex): Attacking forces all non-dragons within 180 feet to make a Will save (DC 26). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: 3/day - polymorph self and bless.
	Luck Bonus (Sp): Once per day the dragon can touch one gem (usually embedded in the dragon's hide) and enchant it to bring good luck. As long as the dragon carries the gem, it and every good creature in a 60 foot radius receives a +1 luck bonus as per stone of good luck. If the dragon gives the gem to another creature, only the bearer gets the bonus. The enchantment lasts 1d3+18 hours but ends if the gem is destroyed. 
	Blindsight (Ex): Can ascertain creatures within 180 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 600 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
	Spells: This dragon casts arcane spells as a 7th-level sorcerer. Save DC is 15 + spell level.

Dragon, Gold, Mature Adult

Huge Dragon (Fire)
Hit Dice: 26d12+156 (325 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., fly 200 ft. (poor), swim 60 ft.
AC: 33 (-2 size, +25 natural)
Attacks: Bite +36 melee, 2 claws +31 melee, 2 wings +31 melee, tail slap +31 melee
Damage: Bite 2d8+12, claw 2d6+6, wing 1d8+6, tail slap 2d6+18
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, luck bonus, frightful presence
Special Qualities: Blindsight, fire subtype, damage reduction 10/+1, immunities, keen senses, water breathing, SR 25
Saves: Fort +21, Ref +15, Will +20
Abilities: Str 35, Dex 10, Con 23, Int 20, Wis 21, Cha 20
Skills: Bluff +31, Concentration +32, Diplomacy +31, Escape Artist +26, Jump +38, Knowledge (arcana, history) +31, Listen +33, Scry +31, Search +31, Sense Motive +31, Spellcraft +31, Spot +33
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation)

Climate/Terrain: Any land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 18
Treasure: Double standard
Alignment: Always lawful good
Advancement: 27-28 HD (Huge)

Combat
	Breath Weapon (Su): Cone of fire, 50 feet long, every 1d4 rounds; damage 14d10, Reflex half DC 29. This dragon can use a cone of weakening gas instead, 50 feet long, forcing subjects who fail a Fortitude save to take 7 points of temporary Strength damage.
	Frightful Presence (Ex): Attacking forces all non-dragons within 210 feet to make a Will save (DC 28). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: 3/day - polymorph self and bless.
	Luck Bonus (Sp): Once per day the dragon can touch one gem (usually embedded in the dragon's hide) and enchant it to bring good luck. As long as the dragon carries the gem, it and every good creature in a 70 foot radius receives a +1 luck bonus as per stone of good luck. If the dragon gives the gem to another creature, only the bearer gets the bonus. The enchantment lasts 1d3+21 hours but ends if the gem is destroyed. 
	Blindsight (Ex): Can ascertain creatures within 210 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 700 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
	Spells: This dragon casts arcane spells as a 9th-level sorcerer. Save DC is 15 + spell level.

Dragon, Gold, Old

Gargantuan Dragon (Fire)
Hit Dice: 29d12+203 (391 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., fly 250 ft. (clumsy), swim 60 ft.
AC: 34 (-4 size, +28 natural)
Attacks: Bite +39 melee, 2 claws +34 melee, 2 wings +34 melee, tail slap +34 melee
Damage: Bite 4d6+14, claw 2d8+7, wing 2d6+7, tail slap 2d8+21
Face/Reach: 20 ft. by 40 ft./15 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, luck bonus, detect gems, frightful presence
Special Qualities: Blindsight, fire subtype, damage reduction 10/+1, immunities, keen senses, water breathing, SR 27
Saves: Fort +23, Ref +16, Will +23
Abilities: Str 39, Dex 10, Con 25, Int 24, Wis 25, Cha 24
Skills: Bluff +36, Concentration +36, Diplomacy +36, Escape Artist +29, Jump +43, Knowledge (arcana, geography, history, religion) +36, Listen +38, Scry +36, Search +36, Sense Motive +36, Spellcraft +36, Spot +38
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness

Climate/Terrain: Any land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 20
Treasure: Double standard
Alignment: Always lawful good
Advancement: 30-31 HD (Gargantuan)

Combat
	Breath Weapon (Su): Cone of fire, 60 feet long, every 1d4 rounds; damage 16d10, Reflex half DC 31. This dragon can use a cone of weakening gas instead, 60 feet long, forcing subjects who fail a Fortitude save to take 8 points of temporary Strength damage.
	Frightful Presence (Ex): Attacking forces all non-dragons within 240 feet to make a Will save (DC 31). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: 3/day - polymorph self and bless; 1/day - geas/quest.
	Luck Bonus (Sp): Once per day the dragon can touch one gem (usually embedded in the dragon's hide) and enchant it to bring good luck. As long as the dragon carries the gem, it and every good creature in a 80 foot radius receives a +1 luck bonus as per stone of good luck. If the dragon gives the gem to another creature, only the bearer gets the bonus. The enchantment lasts 1d3+24 hours but ends if the gem is destroyed. 
	Detect Gems (Sp): 3/day, the dragon can use this ability. Similar to detect magic, this spell finds only gems. Studying for one round reveals presence or absence of gems, 2 rounds reveals exact number of gems, and 3 rounds reveals exact location, type, and value. 
	Blindsight (Ex): Can ascertain creatures within 240 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 800 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
	Spells: This dragon casts arcane spells as an 11th-level sorcerer. Save DC is 17 + spell level.

Dragon, Gold, Very Old

Gargantuan Dragon (Fire)
Hit Dice: 32d12+256 (464 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., fly 250 ft. (clumsy), swim 60 ft.
AC: 37 (-4 size, +31 natural)
Attacks: Bite +43 melee, 2 claws +38 melee, 2 wings +38 melee, tail slap +38 melee
Damage: Bite 4d6+15, claw 2d8+7, wing 2d6+7, tail slap 2d8+22
Face/Reach: 20 ft. by 40 ft./15 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, luck bonus, detect gems, frightful presence
Special Qualities: Blindsight, fire subtype, damage reduction 15/+2, immunities, keen senses, water breathing, SR 28
Saves: Fort +26, Ref +18, Will +26
Abilities: Str 41, Dex 10, Con 27, Int 26, Wis 27, Cha 26
Skills: Bluff +40, Concentration +40, Diplomacy +40, Escape Artist +32, Jump +47, Knowledge (arcana, geography, history, planes, religion) +40, Listen +42, Scry +40, Search +40, Sense Motive +40, Spellcraft +40, Spot +42
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover

Climate/Terrain: Any land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 21
Treasure: Double standard
Alignment: Always lawful good
Advancement: 33-34 HD (Gargantuan)

Combat
	Breath Weapon (Su): Cone of fire, 60 feet long, every 1d4 rounds; damage 18d10, Reflex half DC 34. This dragon can use a cone of weakening gas instead, 60 feet long, forcing subjects who fail a Fortitude save to take 9 points of temporary Strength damage.
	Frightful Presence (Ex): Attacking forces all non-dragons within 270 feet to make a Will save (DC 34). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: 3/day - polymorph self and bless; 1/day - geas/quest.
	Luck Bonus (Sp): Once per day the dragon can touch one gem (usually embedded in the dragon's hide) and enchant it to bring good luck. As long as the dragon carries the gem, it and every good creature in a 90 foot radius receives a +1 luck bonus as per stone of good luck. If the dragon gives the gem to another creature, only the bearer gets the bonus. The enchantment lasts 1d3+27 hours but ends if the gem is destroyed. 
	Detect Gems (Sp): 3/day, the dragon can use this ability. Similar to detect magic, this spell finds only gems. Studying for one round reveals presence or absence of gems, 2 rounds reveals exact number of gems, and 3 rounds reveals exact location, type, and value. 
	Blindsight (Ex): Can ascertain creatures within 270 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 900 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
	Spells: This dragon casts arcane spells as a 13th-level sorcerer. Save DC is 18 + spell level.

Dragon, Gold, Ancient

Gargantuan Dragon (Fire)
Hit Dice: 35d12+315 (542 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., fly 250 ft. (clumsy), swim 60 ft.
AC: 40 (-4 size, +34 natural)
Attacks: Bite +47 melee, 2 claws +42 melee, 2 wings +42 melee, tail slap +42 melee
Damage: Bite 4d6+16, claw 2d8+8, wing 2d6+8, tail slap 2d8+24
Face/Reach: 20 ft. by 40 ft./15 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, luck bonus, detect gems, frightful presence
Special Qualities: Blindsight, fire subtype, damage reduction 15/+2, immunities, keen senses, water breathing, SR 30
Saves: Fort +28, Ref +19, Will +28
Abilities: Str 43, Dex 10, Con 29, Int 28, Wis 29, Cha 28
Skills: Bluff +44, Concentration +44, Diplomacy +44, Escape Artist +35, Jump +51, Knowledge (arcana, geography, history, nobility, planes, religion) +44, Listen +46, Scry +44, Search +44, Sense Motive +44, Spellcraft +44, Spot +46
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover

Climate/Terrain: Any land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 23
Treasure: Double standard
Alignment: Always lawful good
Advancement: 36-37 HD (Gargantuan)

Combat
	Breath Weapon (Su): Cone of fire, 60 feet long, every 1d4 rounds; damage 20d10, Reflex half DC 36. This dragon can use a cone of weakening gas instead, 60 feet long, forcing subjects who fail a Fortitude save to take 10 points of temporary Strength damage.
	Frightful Presence (Ex): Attacking forces all non-dragons within 300 feet to make a Will save (DC 36). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: 3/day - polymorph self and bless; 1/day - geas/quest, sunburst.
	Luck Bonus (Sp): Once per day the dragon can touch one gem (usually embedded in the dragon's hide) and enchant it to bring good luck. As long as the dragon carries the gem, it and every good creature in a 100 foot radius receives a +1 luck bonus as per stone of good luck. If the dragon gives the gem to another creature, only the bearer gets the bonus. The enchantment lasts 1d3+30 hours but ends if the gem is destroyed. 
	Detect Gems (Sp): 3/day, the dragon can use this ability. Similar to detect magic, this spell finds only gems. Studying for one round reveals presence or absence of gems, 2 rounds reveals exact number of gems, and 3 rounds reveals exact location, type, and value. 
	Blindsight (Ex): Can ascertain creatures within 300 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 1,000 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
	Spells: This dragon casts arcane spells as a 15th-level sorcerer. Save DC is 19 + spell level.

Dragon, Gold, Wyrm

Colossal Dragon (Fire)
Hit Dice: 38d12+380 (627 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., fly 250 ft. (clumsy), swim 60 ft.
AC: 39 (-8 size, +37 natural)
Attacks: Bite +47 melee, 2 claws +42 melee, 2 wings +42 melee, tail slap +42 melee
Damage: Bite 4d8+17, claw 4d6+8, wing 2d8+8, tail slap 4d6+25
Face/Reach: 40 ft. by 80 ft./15 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, luck bonus, detect gems, frightful presence
Special Qualities: Blindsight, fire subtype, damage reduction 20/+3, immunities, keen senses, water breathing, SR 31
Saves: Fort +31, Ref +21, Will +31
Abilities: Str 45, Dex 10, Con 31, Int 30, Wis 31, Cha 30
Skills: Bluff +48, Concentration +48, Diplomacy +48, Escape Artist +38, Jump +55, Knowledge (arcana, geography, history, nature, nobility, planes, religion) +48, Listen +50, Scry +48, Search +48, Sense Motive +48, Spellcraft +48, Spot +50
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover, Quicken Spell-Like Ability

Climate/Terrain: Any land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 24
Treasure: Double standard
Alignment: Always lawful good
Advancement: 39-40 HD (Colossal)

Combat
	Breath Weapon (Su): Cone of fire, 70 feet long, every 1d4 rounds; damage 22d10, Reflex half DC 39. This dragon can use a cone of weakening gas instead, 70 feet long, forcing subjects who fail a Fortitude save to take 11 points of temporary Strength damage.
	Frightful Presence (Ex): Attacking forces all non-dragons within 330 feet to make a Will save (DC 39). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: 3/day - polymorph self and bless; 1/day - geas/quest, sunburst.
	Luck Bonus (Sp): Once per day the dragon can touch one gem (usually embedded in the dragon's hide) and enchant it to bring good luck. As long as the dragon carries the gem, it and every good creature in a 110 foot radius receives a +1 luck bonus as per stone of good luck. If the dragon gives the gem to another creature, only the bearer gets the bonus. The enchantment lasts 1d3+33 hours but ends if the gem is destroyed. 
	Detect Gems (Sp): 3/day, the dragon can use this ability. Similar to detect magic, this spell finds only gems. Studying for one round reveals presence or absence of gems, 2 rounds reveals exact number of gems, and 3 rounds reveals exact location, type, and value. 
	Blindsight (Ex): Can ascertain creatures within 330 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 1,100 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
	Spells: This dragon casts arcane spells as a 17th-level sorcerer. Save DC is 20 + spell level.

Dragon, Gold, Great Wyrm

Colossal Dragon (Fire)
Hit Dice: 41d12+451 (717 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., fly 250 ft. (clumsy), swim 60 ft.
AC: 42 (-8 size, +40 natural)
Attacks: Bite +51 melee, 2 claws +46 melee, 2 wings +46 melee, tail slap +46 melee
Damage: Bite 4d8+18, claw 4d6+9, wing 2d8+9, tail slap 4d6+27
Face/Reach: 40 ft. by 80 ft./15 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, luck bonus, detect gems, frightful presence
Special Qualities: Blindsight, fire subtype, damage reduction 20/+3, immunities, keen senses, water breathing, SR 33
Saves: Fort +33, Ref +22, Will +33
Abilities: Str 47, Dex 10, Con 33, Int 32, Wis 33, Cha 32
Skills: Bluff +52, Concentration +52, Diplomacy +52, Escape Artist +41, Jump +59, Knowledge (arcana, architecture, geography, history, nature, nobility, planes, religion) +52, Listen +54, Scry +52, Search +52, Sense Motive +52, Spellcraft +52, Spot +54
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover, Quicken Spell-Like Ability, Sunder

Climate/Terrain: Any land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 26
Treasure: Double standard
Alignment: Always lawful good
Advancement: 42+ HD (Colossal)

Combat
	Breath Weapon (Su): Cone of fire, 70 feet long, every 1d4 rounds; damage 24d10, Reflex half DC 41. This dragon can use a cone of weakening gas instead, 70 feet long, forcing subjects who fail a Fortitude save to take 12 points of temporary Strength damage.
	Frightful Presence (Ex): Attacking forces all non-dragons within 360 feet to make a Will save (DC 41). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: 3/day - polymorph self and bless; 1/day - geas/quest, sunburst, foresight.
	Luck Bonus (Sp): Once per day the dragon can touch one gem (usually embedded in the dragon's hide) and enchant it to bring good luck. As long as the dragon carries the gem, it and every good creature in a 120 foot radius receives a +1 luck bonus as per stone of good luck. If the dragon gives the gem to another creature, only the bearer gets the bonus. The enchantment lasts 1d3+36 hours but ends if the gem is destroyed. 
	Detect Gems (Sp): 3/day, the dragon can use this ability. Similar to detect magic, this spell finds only gems. Studying for one round reveals presence or absence of gems, 2 rounds reveals exact number of gems, and 3 rounds reveals exact location, type, and value. 
	Blindsight (Ex): Can ascertain creatures within 360 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 1,200 feet.
	Immunities (Ex): Immune to sleep and paralysis.
	Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
	Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
	Spells: This dragon casts arcane spells as a 19th-level sorcerer. Save DC is 21 + spell level.

SILVER DRAGONS
Dragon, Silver, Wyrmling

Small Dragon (Air)
Hit Dice: 7d12+7 (52 hp)
Initiative: +0
Speed: 40 ft., fly 100 ft. (average)
AC: 17 (+1 size, +6 natural)
Attacks: Bite +9 melee, 2 claws +4 melee
Damage: Bite 1d6+1, claw 1d4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Breath weapon, spell-like abilities
Special Qualities: Blindsight, immunities, keen senses, cloudwalking
Saves: Fort +6, Ref +5, Will +7
Abilities: Str 13, Dex 10, Con 13, Int 14, Wis 15, Cha 14
Skills: Bluff +9, Concentration +8, Diplomacy +9, Escape Artist +7, Jump +8, Listen +9, Search +9, Sense Motive +9, Spot +9
Feats: Hover, Flyby Attack

Climate/Terrain: Temperate and warm mountains and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 3
Treasure: Double standard
Alignment: Always lawful good
Advancement: 8-9 HD (Small)

Combat
	Breath Weapon (Su): Cone of cold, 20 feet long, every 1d4 rounds; damage 2d8, Reflex half DC 14. This dragon can use a cone of paralyzing gas instead, 20 feet long, paralyzing subjects who fail a Fortitude save for 1d6+1 rounds.
	Spell-Like Abilities: 3/day - polymorph self.
	Blindsight (Ex): Can ascertain creatures within 30 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 100 feet.
	Immunities (Ex): Immune to sleep, cold, acid, and paralysis.
	Cloudwalking (Su): This dragon can tread on fog or clouds as though on solid ground. This ability functions continuously but can be negated or resumed at will.

Dragon, Silver, Very Young

Medium-size Dragon (Air)
Hit Dice: 10d12+20 (85 hp)
Initiative: +0
Speed: 40 ft., fly 150 ft. (poor)
AC: 19 (+9 natural)
Attacks: Bite +12 melee, 2 claws +7 melee, 2 wings +7 melee
Damage: Bite 1d8+2, claw 1d6+1, wing 1d4+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Breath weapon, spell-like abilities
Special Qualities: Blindsight, immunities, keen senses, cloudwalking
Saves: Fort +9, Ref +7, Will +9
Abilities: Str 15, Dex 10, Con 15, Int 14, Wis 15, Cha 14
Skills: Bluff +12, Concentration +12, Diplomacy +12, Escape Artist +10, Jump +12, Listen +12, Search +12, Sense Motive +12, Spot +12
Feats: Hover, Flyby Attack, Power Attack

Climate/Terrain: Temperate and warm mountains and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 4
Treasure: Double standard
Alignment: Always lawful good
Advancement: 11-12 HD (Medium)

Combat
	Breath Weapon (Su): Cone of cold, 30 feet long, every 1d4 rounds; damage 4d8, Reflex half DC 17. This dragon can use a cone of paralyzing gas instead, 30 feet long, paralyzing subjects who fail a Fortitude save for 1d6+2 rounds.
	Spell-Like Abilities: 3/day - polymorph self.
	Blindsight (Ex): Can ascertain creatures within 60 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 200 feet.
	Immunities (Ex): Immune to sleep, cold, acid, and paralysis.
	Cloudwalking (Su): This dragon can tread on fog or clouds as though on solid ground. This ability functions continuously but can be negated or resumed at will.

Dragon, Silver, Young

Medium-size Dragon (Air)
Hit Dice: 13d12+26 (110 hp)
Initiative: +0
Speed: 40 ft., fly 150 ft. (poor)
AC: 22 (+12 natural)
Attacks: Bite +16 melee, 2 claws +11 melee, 2 wings +11 melee
Damage: Bite 1d8+3, claw 1d6+1, wing 1d4+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Breath weapon, spell-like abilities, spells
Special Qualities: Blindsight, immunities, keen senses, cloudwalking
Saves: Fort +10, Ref +8, Will +11
Abilities: Str 17, Dex 10, Con 15, Int 16, Wis 17, Cha 16
Skills: Bluff +16, Concentration +15, Diplomacy +16, Escape Artist +13, Jump +16, Listen +16, Scry +16, Search +16, Sense Motive +16, Spellcraft +16, Spot +16
Feats: Hover, Flyby Attack, Power Attack, Cleave

Climate/Terrain: Temperate and warm mountains and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 6
Treasure: Double standard
Alignment: Always lawful good
Advancement: 14-15 HD (Medium)

Combat
	Breath Weapon (Su): Cone of cold, 30 feet long, every 1d4 rounds; damage 6d8, Reflex half DC 18. This dragon can use a cone of paralyzing gas instead, 30 feet long, paralyzing subjects who fail a Fortitude save for 1d6+3 rounds.
	Spell-Like Abilities: 3/day - polymorph self.
	Blindsight (Ex): Can ascertain creatures within 90 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 300 feet.
	Immunities (Ex): Immune to sleep, cold, acid, and paralysis.
	Cloudwalking (Su): This dragon can tread on fog or clouds as though on solid ground. This ability functions continuously but can be negated or resumed at will.
	Spells: This dragon casts arcane spells as a 1st-level sorcerer. Save DC is 13 + spell level.

Dragon, Silver, Juvenile

Large Dragon (Air)
Hit Dice: 16d12+48 (152 hp)
Initiative: +0
Speed: 40 ft., fly 150 ft. (poor)
AC: 24 (-1 size, +15 natural)
Attacks: Bite +19 melee, 2 claws +14 melee, 2 wings +14 melee, tail slap +14 melee
Damage: Bite 2d6+4, claw 1d8+2, wing 1d6+2, tail slap 1d8+6
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Breath weapon, spell-like abilities, spells
Special Qualities: Blindsight, immunities, keen senses, cloudwalking
Saves: Fort +13, Ref +10, Will +14
Abilities: Str 19, Dex 10, Con 17, Int 18, Wis 19, Cha 18
Skills: Bluff +20, Concentration +19, Diplomacy +20, Escape Artist +16, Jump +20, Knowledge (history) +20, Listen +20, Scry +20, Search +20, Sense Motive +20, Spellcraft +20, Spot +20
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch

Climate/Terrain: Temperate and warm mountains and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 9
Treasure: Double standard
Alignment: Always lawful good
Advancement: 17-18 HD (Large)

Combat
	Breath Weapon (Su): Cone of cold, 40 feet long, every 1d4 rounds; damage 8d8, Reflex half DC 21. This dragon can use a cone of paralyzing gas instead, 40 feet long, paralyzing subjects who fail a Fortitude save for 1d6+4 rounds.
	Spell-Like Abilities: 3/day - polymorph self; 2/day - feather fall.
	Blindsight (Ex): Can ascertain creatures within 120 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 400 feet.
	Immunities (Ex): Immune to sleep, cold, acid, and paralysis.
	Cloudwalking (Su): This dragon can tread on fog or clouds as though on solid ground. This ability functions continuously but can be negated or resumed at will.
	Spells: This dragon casts arcane spells as a 3rd-level sorcerer. Save DC is 14 + spell level.

Dragon, Silver, Young Adult

Large Dragon (Air)
Hit Dice: 19d12+76 (199 hp)
Initiative: +0
Speed: 40 ft., fly 150 ft. (poor)
AC: 27 (-1 size, +18 natural)
Attacks: Bite +24 melee, 2 claws +19 melee, 2 wings +19 melee, tail slap +19 melee
Damage: Bite 2d6+6, claw 1d8+3, wing 1d6+3, tail slap 1d8+9
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, damage reduction 5/+1, immunities, keen senses, cloudwalking, SR 20
Saves: Fort +15, Ref +11, Will +15
Abilities: Str 23, Dex 10, Con 19, Int 18, Wis 19, Cha 18
Skills: Bluff +23, Concentration +23, Diplomacy +23, Escape Artist +19, Jump +25, Knowledge (history) +23, Listen +23, Scry +23, Search +23, Sense Motive +23, Spellcraft +23, Spot +23
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch

Climate/Terrain: Temperate and warm mountains and underground
Organization: Solitary or clutch (2-5)
Challenge Rating: 12
Treasure: Double standard
Alignment: Always lawful good
Advancement: 20-21 HD (Large)

Combat
	Breath Weapon (Su): Cone of cold, 40 feet long, every 1d4 rounds; damage 10d8, Reflex half DC 23. This dragon can use a cone of paralyzing gas instead, 40 feet long, paralyzing subjects who fail a Fortitude save for 1d6+5 rounds.
	Frightful Presence (Ex): Attacking forces all non-dragons within 150 feet to make a Will save (DC 23). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: 3/day - polymorph self; 2/day - feather fall.
	Blindsight (Ex): Can ascertain creatures within 150 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 500 feet.
	Immunities (Ex): Immune to sleep, cold, acid, and paralysis.
	Cloudwalking (Su): This dragon can tread on fog or clouds as though on solid ground. This ability functions continuously but can be negated or resumed at will.
	Spells: This dragon casts arcane spells as a 5th-level sorcerer. Save DC is 14 + spell level.

Dragon, Silver, Adult

Huge Dragon (Air)
Hit Dice: 22d12+110 (253 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 150 ft. (poor)
AC: 29 (-2 size, +21 natural)
Attacks: Bite +28 melee, 2 claws +23 melee, 2 wings +23 melee, tail slap +23 melee
Damage: Bite 2d8+8, claw 2d6+4, wing 1d8+4, tail slap 2d6+12
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, damage reduction 5/+1, immunities, keen senses, cloudwalking, SR 22
Saves: Fort +18, Ref +13, Will +18
Abilities: Str 27, Dex 10, Con 21, Int 20, Wis 21, Cha 20
Skills: Bluff +27, Concentration +27, Diplomacy +27, Escape Artist +22, Jump +30, Knowledge (arcana, history) +27, Listen +27, Scry +27, Search +27, Sense Motive +27, Spellcraft +27, Spot +27
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative

Climate/Terrain: Temperate and warm mountains and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 14
Treasure: Double standard
Alignment: Always lawful good
Advancement: 23-24 HD (Huge)

Combat
	Breath Weapon (Su): Cone of cold, 50 feet long, every 1d4 rounds; damage 12d8, Reflex half DC 26. This dragon can use a cone of paralyzing gas instead, 50 feet long, paralyzing subjects who fail a Fortitude save for 1d6+6 rounds.
	Frightful Presence (Ex): Attacking forces all non-dragons within 180 feet to make a Will save (DC 26). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: 3/day - polymorph self, fog cloud; 2/day - feather fall.
	Blindsight (Ex): Can ascertain creatures within 180 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 600 feet.
	Immunities (Ex): Immune to sleep, cold, acid, and paralysis.
	Cloudwalking (Su): This dragon can tread on fog or clouds as though on solid ground. This ability functions continuously but can be negated or resumed at will.
	Spells: This dragon casts arcane spells as a 7th-level sorcerer. Save DC is 15 + spell level.

Dragon, Silver, Mature Adult

Huge Dragon (Air)
Hit Dice: 25d12+125 (287 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 150 ft. (poor)
AC: 32 (-2 size, +24 natural)
Attacks: Bite +32 melee, 2 claws +27 melee, 2 wings +27 melee, tail slap +27 melee
Damage: Bite 2d8+9, claw 2d6+4, wing 1d8+4, tail slap 2d6+13
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, damage reduction 10/+1, immunities, keen senses, cloudwalking, SR 24
Saves: Fort +19, Ref +14, Will +19
Abilities: Str 29, Dex 10, Con 21, Int 20, Wis 21, Cha 20
Skills: Bluff +30, Concentration +30, Diplomacy +30, Escape Artist +25, Jump +34, Knowledge (arcana, history) +30, Listen +32, Scry +30, Search +30, Sense Motive +30, Spellcraft +30, Spot +32
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation)

Climate/Terrain: Temperate and warm mountains and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 17
Treasure: Double standard
Alignment: Always lawful good
Advancement: 26-27 HD (Huge)

Combat
	Breath Weapon (Su): Cone of cold, 50 feet long, every 1d4 rounds; damage 14d8, Reflex half DC 27. This dragon can use a cone of paralyzing gas instead, 50 feet long, paralyzing subjects who fail a Fortitude save for 1d6+7 rounds.
	Frightful Presence (Ex): Attacking forces all non-dragons within 210 feet to make a Will save (DC 27). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: 3/day - polymorph self, fog cloud; 2/day - feather fall.
	Blindsight (Ex): Can ascertain creatures within 210 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 700 feet.
	Immunities (Ex): Immune to sleep, cold, acid, and paralysis.
	Cloudwalking (Su): This dragon can tread on fog or clouds as though on solid ground. This ability functions continuously but can be negated or resumed at will.
	Spells: This dragon casts arcane spells as a 9th-level sorcerer. Save DC is 15 + spell level.

Dragon, Silver, Old

Huge Dragon (Air)
Hit Dice: 28d12+168 (350 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 150 ft. (poor)
AC: 35 (-2 size, +27 natural)
Attacks: Bite +36 melee, 2 claws +31 melee, 2 wings +31 melee, tail slap +31 melee
Damage: Bite 2d8+10, claw 2d6+5, wing 1d8+5, tail slap 2d6+15
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, damage reduction 10/+1, immunities, keen senses, cloudwalking, SR 26
Saves: Fort +22, Ref +16, Will +22
Abilities: Str 31, Dex 10, Con 23, Int 22, Wis 23, Cha 22
Skills: Bluff +34, Concentration +34, Diplomacy +34, Escape Artist +28, Jump +38, Knowledge (arcana, geography, history) +34, Listen +36, Scry +34, Search +34, Sense Motive +34, Spellcraft +34, Spot +36
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness

Climate/Terrain: Temperate and warm mountains and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 19
Treasure: Double standard
Alignment: Always lawful good
Advancement: 29-30 HD (Huge)

Combat
	Breath Weapon (Su): Cone of cold, 50 feet long, every 1d4 rounds; damage 16d8, Reflex half DC 30. This dragon can use a cone of paralyzing gas instead, 50 feet long, paralyzing subjects who fail a Fortitude save for 1d6+8 rounds.
	Frightful Presence (Ex): Attacking forces all non-dragons within 240 feet to make a Will save (DC 30). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: 3/day - polymorph self, fog cloud, control winds; 2/day - feather fall.
	Blindsight (Ex): Can ascertain creatures within 240 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 800 feet.
	Immunities (Ex): Immune to sleep, cold, acid, and paralysis.
	Cloudwalking (Su): This dragon can tread on fog or clouds as though on solid ground. This ability functions continuously but can be negated or resumed at will.
	Spells: This dragon casts arcane spells as an 11th-level sorcerer. Save DC is 16 + spell level.

Dragon, Silver, Very Old

Huge Dragon (Air)
Hit Dice: 31d12+186 (387 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 150 ft. (poor)
AC: 38 (-2 size, +30 natural)
Attacks: Bite +40 melee, 2 claws +35 melee, 2 wings +35 melee, tail slap +35 melee
Damage: Bite 2d8+11, claw 2d6+5, wing 1d8+5, tail slap 2d6+16
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, damage reduction 15/+2, immunities, keen senses, cloudwalking, SR 27
Saves: Fort +23, Ref +17, Will +24
Abilities: Str 33, Dex 10, Con 23, Int 24, Wis 25, Cha 24
Skills: Bluff +38, Concentration +37, Diplomacy +38, Escape Artist +31, Jump +42, Knowledge (arcana, geography, history, religion) +38, Listen +40, Scry +38, Search +38, Sense Motive +38, Spellcraft +38, Spot +40
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness

Climate/Terrain: Temperate and warm mountains and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 20
Treasure: Double standard
Alignment: Always lawful good
Advancement: 32-33 HD (Huge)

Combat
	Breath Weapon (Su): Cone of cold, 50 feet long, every 1d4 rounds; damage 18d8, Reflex half DC 31. This dragon can use a cone of paralyzing gas instead, 50 feet long, paralyzing subjects who fail a Fortitude save for 1d6+9 rounds.
	Frightful Presence (Ex): Attacking forces all non-dragons within 270 feet to make a Will save (DC 32). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: 3/day - polymorph self, fog cloud, control winds; 2/day - feather fall.
	Blindsight (Ex): Can ascertain creatures within 270 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 900 feet.
	Immunities (Ex): Immune to sleep, cold, acid, and paralysis.
	Cloudwalking (Su): This dragon can tread on fog or clouds as though on solid ground. This ability functions continuously but can be negated or resumed at will.
	Spells: This dragon casts arcane spells as a 13th-level sorcerer. Save DC is 17 + spell level.

Dragon, Silver, Ancient

Gargantuan Dragon (Air)
Hit Dice: 34d12+238 (459 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 200 ft. (clumsy)
AC: 39 (-4 size, +33 natural)
Attacks: Bite +42 melee, 2 claws +37 melee, 2 wings +37 melee, tail slap +37 melee
Damage: Bite 4d6+12, claw 2d8+6, wing 2d6+6, tail slap 2d8+18
Face/Reach: 20 ft. by 40 ft./15 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, damage reduction 15/+2, immunities, keen senses, cloudwalking, SR 29
Saves: Fort +26, Ref +19, Will +27
Abilities: Str 35, Dex 10, Con 25, Int 26, Wis 27, Cha 26
Skills: Bluff +42, Concentration +41, Diplomacy +42, Escape Artist +34, Jump +46, Knowledge (arcana, geography, history, planes, religion) +42, Listen +44, Scry +42, Search +42, Sense Motive +42, Spellcraft +42, Spot +44
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover

Climate/Terrain: Temperate and warm mountains and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 22
Treasure: Double standard
Alignment: Always lawful good
Advancement: 35-36 HD (Gargantuan)

Combat
	Breath Weapon (Su): Cone of cold, 60 feet long, every 1d4 rounds; damage 20d8, Reflex half DC 34. This dragon can use a cone of paralyzing gas instead, 60 feet long, paralyzing subjects who fail a Fortitude save for 1d6+10 rounds.
	Frightful Presence (Ex): Attacking forces all non-dragons within 300 feet to make a Will save (DC 35). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: 3/day - polymorph self, fog cloud, control winds; 2/day - feather fall; 1/day - control weather.
	Blindsight (Ex): Can ascertain creatures within 300 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 1,000 feet.
	Immunities (Ex): Immune to sleep, cold, acid, and paralysis.
	Cloudwalking (Su): This dragon can tread on fog or clouds as though on solid ground. This ability functions continuously but can be negated or resumed at will.
	Spells: This dragon casts arcane spells as a 15th-level sorcerer. Save DC is 18 + spell level.

Dragon, Silver, Wyrm

Gargantuan Dragon (Air)
Hit Dice: 37d12+333 (573 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 200 ft. (clumsy)
AC: 42 (-4 size, +36 natural)
Attacks: Bite +47 melee, 2 claws +42 melee, 2 wings +42 melee, tail slap +42 melee
Damage: Bite 4d6+14, claw 2d8+7, wing 2d6+7, tail slap 2d8+21
Face/Reach: 20 ft. by 40 ft./15 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, damage reduction 20/+3, immunities, keen senses, cloudwalking, SR 30
Saves: Fort +29, Ref +20, Will +29
Abilities: Str 39, Dex 10, Con 29, Int 28, Wis 29, Cha 28
Skills: Bluff +46, Concentration +46, Diplomacy +46, Escape Artist +37, Jump +51, Knowledge (arcana, geography, history, nobility, planes, religion) +46, Listen +48, Scry +46, Search +46, Sense Motive +46, Spellcraft +46, Spot +48
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover, Quicken Spell-Like Ability

Climate/Terrain: Temperate and warm mountains and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 23
Treasure: Double standard
Alignment: Always lawful good
Advancement: 38-39 HD (Gargantuan)

Combat
	Breath Weapon (Su): Cone of cold, 60 feet long, every 1d4 rounds; damage 22d8, Reflex half DC 37. This dragon can use a cone of paralyzing gas instead, 60 feet long, paralyzing subjects who fail a Fortitude save for 1d6+11 rounds.
	Frightful Presence (Ex): Attacking forces all non-dragons within 330 feet to make a Will save (DC 37). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: 3/day - polymorph self, fog cloud, control winds; 2/day - feather fall; 1/day - control weather.
	Blindsight (Ex): Can ascertain creatures within 330 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 1,100 feet.
	Immunities (Ex): Immune to sleep, cold, acid, and paralysis.
	Cloudwalking (Su): This dragon can tread on fog or clouds as though on solid ground. This ability functions continuously but can be negated or resumed at will.
	Spells: This dragon casts arcane spells as a 17th-level sorcerer. Save DC is 19 + spell level.

Dragon, Silver, Great Wyrm

Colossal Dragon (Air)
Hit Dice: 40d12+400 (660 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 200 ft. (clumsy)
AC: 41 (-8 size, +39 natural)
Attacks: Bite +48 melee, 2 claws +43 melee, 2 wings +43 melee, tail slap +43 melee
Damage: Bite 4d8+16, claw 4d6+8, wing 2d8+8, tail slap 4d6+24
Face/Reach: 40 ft. by 80 ft./15 ft.
Special Attacks: Breath weapon, spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, damage reduction 20/+3, immunities, keen senses, cloudwalking, SR 32
Saves: Fort +32, Ref +22, Will +32
Abilities: Str 43, Dex 10, Con 31, Int 30, Wis 31, Cha 30
Skills: Bluff +50, Concentration +50, Diplomacy +50, Escape Artist +40, Jump +56, Knowledge (arcana, geography, history, nature, nobility, planes, religion) +50, Listen +52, Scry +50, Search +50, Sense Motive +50, Spellcraft +50, Spot +52
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover, Quicken Spell-Like Ability, Sunder

Climate/Terrain: Temperate and warm mountains and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 25
Treasure: Double standard
Alignment: Always lawful good
Advancement: 41+ HD (Colossal)

Combat
	Breath Weapon (Su): Cone of cold, 70 feet long, every 1d4 rounds; damage 24d8, Reflex half DC 40. This dragon can use a cone of paralyzing gas instead, 70 feet long, paralyzing subjects who fail a Fortitude save for 1d6+12 rounds.
	Frightful Presence (Ex): Attacking forces all non-dragons within 360 feet to make a Will save (DC 40). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
	Spell-Like Abilities: 3/day - polymorph self, fog cloud, control winds; 2/day - feather fall; 1/day - control weather and reverse gravity.
	Blindsight (Ex): Can ascertain creatures within 360 feet using hearing, scent, vibration, and other clues.
	Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 1,200 feet.
	Immunities (Ex): Immune to sleep, cold, acid, and paralysis.
	Cloudwalking (Su): This dragon can tread on fog or clouds as though on solid ground. This ability functions continuously but can be negated or resumed at will.
	Spells: This dragon casts arcane spells as a 19th-level sorcerer. Save DC is 20 + spell level.

OPEN GAME LICENSE Version 1.0a

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15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
System Rules Document Copyright 2000, Wizards of the Coast, Inc.
Dragon Directory Copyright © 2001-2002, Daniel R. Collins. All Rights Reserved.